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Author Topic: The Holographic Universe and Pi = 4 in Kinematics!  (Read 207996 times)

Offline MarkE

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #330 on: June 08, 2014, 12:28:12 AM »
In case you didn't know, I don't dispute that Pi is equal to 3.14... for static circles that are non-changing without a time element involved.
There is no other kind of circle in Euclidean geometry:  The geometry for which Pi is defined.
Quote

However, I do dispute that Pi is equal to 3.14... for dynamic circles which have a time element and is changing due to our expansion acceleration.
There is no such thing.
Quote

  It is you who is limited and stuck on 3rd grade math and not able to move beyond this level, and not me. 

Bill's post is an example of a psychological projection used by MarkE and his minions.

Gravock
It's back to those dark kitchen utensils.

Offline MasterPlaster

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #331 on: June 08, 2014, 12:33:36 AM »

I only dropped it to see what is the latest in OU research. I'll pop back in a few months to see if this thread has moved on!
I however want to to categoricly state I am not a minion in case I shall be judged in my absence!



Offline MarkE

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #332 on: June 08, 2014, 12:35:42 AM »
sarkeizen,

I have honestly tried to clarify my question to you in various ways without success.  Let's just agree to disagree on the theoretical side of the Pi issue for now.  In a way, I am at fault for allowing my thread to be hijacked by bringing the Pi issue into it.
IOW you have utterly and completely failed in your silly argument that you introduced and wish to withdraw from it.
Quote
  It was off-topic and irrelevant to the main purpose and content of the thread.  I will restore the content that is relevant and not off-topic to the main purpose of the original thread at a later time so there may be a more meaningful discussion.  I do agree there is nothing wrong with a little heated debate, but let's not take it too far.  We need to realize when it's time to agree to disagree.

Gravock
LOL, you cannot show where you have done much of anything to either answer Sarkeizen's questions or otherwise reduce ambiguity.  Twelve times now he has asked you a very simple and direct question that you steadfastly refuse to answer:  Which elements in the Mathis drawing that you refer to and declare contains both Euclidean and non-Euclidean geometric objects are Euclidean and which are not?

Offline ACG

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #333 on: June 08, 2014, 02:01:33 AM »
Correction:  Title 1 of N

Currently 3 of N

Now title 4 of N.  I have not monitored for a few days.  Could be title 5 or 6 of N.  So you got a possible free title reduction!

To my knowledge in 4 title changes, 2 of which included the name of forum members.  Fitting into the pattern just perfectly.  Which pattern you ask.  The smart ones here been figured that out.

Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #334 on: June 08, 2014, 06:41:26 AM »
I only dropped it to see what is the latest in OU research. I'll pop back in a few months to see if this thread has moved on!
I however want to to categoricly state I am not a minion in case I shall be judged in my absence!

I don't see how this thread will move on.  The minions have no respect for those who they disagree with.  If I was a casual reader and poster, I would think twice about posting a view which they oppose.  The minions headed by MarkE prefer not to be guided by truth in their postings, but by the rule of the gun (trolling, spamming, misdirections, psychological projections, etc). They have come to believe in their false exceptionalism and their sense of being the chosen ones. That they can decide the destiny of this forum, that it is only them who can be right. 

However, you can have a view similar to theirs without being a minion by avoiding the rule of the gun they so often resort to when the debate isn't going in their favour.  It would be nice to see more people voice their opinions, but I doubt it will happen.  I would love to be proven wrong on this!  Stand up and speak out.  Rise above their suppression tactics.

Gravock

Offline sarkeizen

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #335 on: June 08, 2014, 07:01:14 AM »
The minions have no respect for those who they disagree with.
Speaking for myself, my waning respect for you has nothing to do with the fact that we disagree.  It's that you will write vague-paragraph long diatribes about people in this thread but can't take fifteen seconds to answer a straightforward, jargon-free question.  Which you have been asked twelve times by me...and other people in this thread want you to answer it too.
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The minions headed by MarkE prefer not to be guided by truth in their postings, but by the rule of the gun (trolling, spamming, misdirections, psychological projections, etc).
"the rule of the gun"?  Seriously?  You are starting to sound unhinged.
Quote
They have come to believe in their false exceptionalism and their sense of being the chosen ones. That they can decide the destiny of this forum, that it is only them who can be right.
Dude.  I have spent many more years studying math than you have.  This is simply a fact.  On average my opinion will be better than yours.  I came up with a line of reasoning in about four minutes.  A line of reasoning that has you so frightened that you have spent over a week avoiding answering a simple question.

Which one of us falsely believes themselves to be exceptional again?   Sounds like you.

Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #336 on: June 08, 2014, 07:31:40 AM »
I came up with a line of reasoning in about four minutes.  A line of reasoning that has you so frightened that you have spent over a week avoiding answering a simple question.

Which one of us falsely believes themselves to be exceptional again?   Sounds like you.

A line of reasoning where you want to play both the "yes card" and "no card" simultaneously.  This is clearly evident, since you will not tell me what previous question the "If yes" portion refers to in question 3.

Gravock

Offline MarkE

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #337 on: June 08, 2014, 07:36:57 AM »
I don't see how this thread will move on.  The minions have no respect for those who they disagree with.  If I was a casual reader and poster, I would think twice about posting a view which they oppose.  The minions headed by MarkE prefer not to be guided by truth in their postings, but by the rule of the gun (trolling, spamming, misdirections, psychological projections, etc). They have come to believe in their false exceptionalism and their sense of being the chosen ones. That they can decide the destiny of this forum, that it is only them who can be right. 

However, you can have a view similar to theirs without being a minion by avoiding the rule of the gun they so often resort to when the debate isn't going in their favour.  It would be nice to see more people voice their opinions, but I doubt it will happen.  I would love to be proven wrong on this!  Stand up and speak out.  Rise above their suppression tactics.

Gravock
LOL, it is pretty obvious who here is adverse to facts and discussion and who is not.  Sarkeizen has asked you a plain and simple question a full dozen times now and you still refuse to answer.  You've changed your silly argument about Pi from being due to time factors which do not exist in geometry, to saying that you are using a different system of geometry than the rest of us, to saying that you are mixing elements from different geometry systems, but you will not identify which elements are from which system, to insisting that you are a victim of a trolling campaign.

Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #338 on: June 08, 2014, 09:56:40 AM »
Quantum Pi:  Discussions of the Reevaluation of the Reciprocal System

Compare my quotes below to the images attached to this post, as found at the Quantum Pi link.  The universe is pixelated at the planck length.  It is well known and accepted in physics that matter/energy is quantized and moves in discrete jumps and not in a continuous motion.  Nikola Tesla said, "I hold that space cannot be curved, for the simple reason that it can have no properties".  Since space isn't curved, then matter can not follow a diagonal or curved path, but must follow a rectilinear motion through space.

Gravock

Look up Planck's constant - matter/energy is quantized. A circle is theoretical, there's no perfect circle in nature anywhere.  A real circle with a time variable is quantized at the planck scale with a zig-zag or rectilinear circumference, just as you find with the square in the squares method.  This is how there is a convergence on the rectilinear circumference at the planck scale

Edit:  Also, in step two of the squaring method, we can see there are four points of the square which converge on the rectilinear circumference of the circle.  In each successive step of the squaring method, more and more points converge exponentially.  At the planck scale, all points will have converged on the rectilinear circumference of the circle.

Gravock

No, because a real circle with a time variable will have a path length which is also stuck at 4*D at the planck scale as it traverses through space-time in a zig-zag or rectilinear motion.  The path length of the circumference is 4*D with no approximation.

Gravock

Matter doesn't move in a continuous motion, it moves in discrete jumps at the planck length.  When the squaring method reaches the planck length, the inner square vertices will be at all points on the rectilinear circumference of the circle itself, which is not continuous and is made of discrete jumps.  The Manhattan path does correctly simulate the time variable in real circles at the planck length!

Edited for better clarification.

Gravock

No, the inner vertices at the planck length can not be connected with chords in a real circle with a time variable.  By connecting the inner vertices at the planck length with chords, then you are saying matter moves in a continuous motion and not in discrete jumps.

Gravock 

Offline d3x0r

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #339 on: June 08, 2014, 10:03:19 AM »
The issue I think is ... stating 'pi is not pi' is like saying 'a' is 'z'


so then the whole zlphzbet chznges; but it rezlly doesn't... it issue is, pi isn't the right constznt in zll cases; not thzt pi is sometimes z different vzlue.



Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #340 on: June 08, 2014, 10:09:56 AM »
The issue I think is ... stating 'pi is not pi' is like saying 'a' is 'z'


so then the whole zlphzbet chznges; but it rezlly doesn't... it issue is, pi isn't the right constznt in zll cases; not thzt pi is sometimes z different vzlue.

Well said!

Gravock

Offline MarkE

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #341 on: June 08, 2014, 10:10:17 AM »
Quantum Pi:  Discussions of the Reevaluation of the Reciprocal System

Compare my quotes below to the images attached to this post, as found at the Quantum Pi link.  The universe is pixelated at the planck length.  It is well known and accepted in physics that matter/energy is quantized and moves in discrete jumps and not in a continuous motion.  Nikola Tesla said, "I hold that space cannot be curved, for the simple reason that it can have no properties".  Since space isn't curved, then matter can not follow a diagonal or curved path, but must follow a rectilinear motion through space.

Gravock
Little motions that turn perpendicularly at discrete intervals would require infinite acceleration at each perpendicular turn, and therefore infinite power to execute.  That is yet another fail for your silly concept.

Offline minnie

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #342 on: June 08, 2014, 10:17:16 AM »



As a casual reader I find gravityblock irritating and is blocking progress.
Everyone seems to agree for Euclidean geometry that Pi is 3.14 etc.
Therefore the silly diagram has to be non Euclidean if it's meant to have
some sort of meaning.
  It's got to the stage like when mr. Travis was confused about answering
a yes/no question as to if he had a 5hp. self running machine, when earlier
on he'd referred to "our 5 hp. machine".
   Many of these things are resolved in the first two pages, then fester on for
months. It's now up to gravityblock to push the thing further by being
smarter and presenting his case in a better way so as to silence the
opposition. Why not answer the question that's been asked a dozen times?
The old Koala would say "I know why!",
                         John








Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #343 on: June 08, 2014, 10:18:36 AM »
Little motions that turn perpendicularly at discrete intervals would require infinite acceleration at each perpendicular turn, and therefore infinite power to execute.  That is yet another fail for your silly concept.

No, your assertion is not true, because you are not taking the expansion acceleration of matter and space into consideration!  In addition to this, your assertion wrongly assumes a continuous motion.  This is yet another fail for a false assertion by you.

Gravock

Offline gravityblock

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Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #344 on: June 08, 2014, 10:29:02 AM »


As a casual reader I find gravityblock irritating and is blocking progress.
Everyone seems to agree for Euclidean geometry that Pi is 3.14 etc.
Therefore the silly diagram has to be non Euclidean if it's meant to have
some sort of meaning.
  It's got to the stage like when mr. Travis was confused about answering
a yes/no question as to if he had a 5hp. self running machine, when earlier
on he'd referred to "our 5 hp. machine".
   Many of these things are resolved in the first two pages, then fester on for
months. It's now up to gravityblock to push the thing further by being
smarter and presenting his case in a better way so as to silence the
opposition. Why not answer the question that's been asked a dozen times?
The old Koala would say "I know why!",
                         John

Euclidean geometry does not represent the real world.  It is not quantized and gives the impression that matter can move in a curve or in a straight path over long distances through space with a continuous motion.  It takes the time element out of the equation.  Time is motion, or motion is Time.  Taxicab geometry has discrete steps (quantization) and shows the correct movement of matter through space, and that is in discrete jumps with a rectilinear motion which correctly represents the real world.

If you don't ask the right questions, then you don't get the right answers.  I can't give a right answer to a wrong question.  However, the right question and the right answer can both be found in this post!

Gravock