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Author Topic: CG Showcase of Overbalanced Wheel  (Read 409288 times)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #540 on: September 06, 2014, 02:05:32 AM »
a-XXX XXX XXX X. trying my hands on wm2d, magnet affecting the weight of object 02

lumen

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Re: CG Showcase of Overbalanced Wheel
« Reply #541 on: September 06, 2014, 04:07:09 AM »
I think you had it with wheel 91!
Just make the blue bars Roberval and have the weights hang from the center of the bars as shown!
The Roberval action will hold the weights off center and require no work to do it.
 

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #542 on: September 07, 2014, 02:08:47 AM »
Just make the blue bars Roberval and have the weights hang from the center of the bars as shown!

interesting suggestion, i didn't thought of that, thks
 
b-I. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v23

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #543 on: September 08, 2014, 02:07:57 AM »
b-II. trying my hands on wm2d, magnet affecting the weight of object 03

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #544 on: September 09, 2014, 02:06:22 AM »
b-III. trying my hands on wm2d, magnet affecting the weight of object 04

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #545 on: September 10, 2014, 02:07:58 AM »
b-IV. trying my hands on wm2d, magnet affecting the weight of object 05

- sim an Electrostatic Artificial Gravity environment

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #546 on: September 11, 2014, 02:05:03 AM »
b-V. trying my hands on wm2d, magnet affecting the weight of object 06

- sim an Electrostatic Artificial Gravity environment vs Earth Gravity

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #547 on: September 12, 2014, 02:06:21 AM »
b-VI. trying my hands on wm2d, magnet affecting the weight of object 07

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #548 on: September 13, 2014, 02:12:32 AM »
Analysing of Bessler's Clues 65.
< Little Info, Wheel's Mass and its COM (center of mass) >
 
"By way of additional proof about its internal motive power, the perpetual motion machine was translocated to another support in such a way that the whole assembly could see over and under, and both sides of the machine; and all present were invited to visit the bearings, but no holes were found, all present examined them with their eyes, but no sign of fraud was there seen. It was possible to translocate the machine and turn it left and right as many times as was asked by the assembled respectable Commission."
 
"Before translocating the wheel, the Inventor who was performing the test for the officially appointed Commissioners, took out the weights and permitted one of them to be touched, wrapped in a handkerchief."
 
- the wheel with a diameter of 9-12 feet, in order to be able to translocate it to another support, it's best to build the wheel as light as possible, but still strong enough to support all the weights (swinging and rolling weights)
 
- also the mass of the wheel might affect the center of mass of the wheel, in turn affect the wheel's turning ability
 
- if the mass is too heavy, there's a possibility the wheel might not be able to start its initate rotation
 
- refer to image to see the difference in the center of mass between light and heavy mass of wheel
 
- this is based on assumption that the further distance apart the center of mass from the pivot point, the better for the initial/start turning of the wheel

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #549 on: September 14, 2014, 02:07:42 AM »
Analysing of Bessler's Clues 66.
< Little Info, Distance between Weight and Rim >
 
- refer to image for description,
 
- based on info from the image, it is best for the weights (swinging and rolling) to be arranged near to the rim of the wheel
 
- related info, link to "Equilibrium"
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg416425/#msg416425

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #550 on: September 15, 2014, 02:07:31 AM »
b-VII. trying my hands on wm2d, Roberval Balance vs See-Saw Balance v24

lumen

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Re: CG Showcase of Overbalanced Wheel
« Reply #551 on: September 15, 2014, 08:43:07 PM »
Possibly something using a Roberval lift?

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #552 on: September 16, 2014, 02:13:02 AM »
Possibly something using a Roberval lift?

i will try to sim this design first and let's see how it goes  ;)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #553 on: September 16, 2014, 02:13:49 AM »
b-VIII. trying my hands on wm2d, magnet affecting the weight of object 08

- sim an Electrostatic Artificial Gravity environment with sensor to control the strength of the electrostatic force

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #554 on: September 17, 2014, 02:07:54 AM »
Analysing of Bessler's Clues 67.
< Little Info, Small Bearing Diameter >
 
"The diameter of the wheel is about twelve feet, and as well, the bearing was quite thin, about one quarter of an inch and only a sixth of its length was subject to friction." - eyewitness clue
 
"Through the centre of this wheel or drum runs an axle of about six inches diameter, terminated at both ends by iron bearings of about three-quarters of an inch diameter upon which the whole thing turns." - eyewitness clue
 
- collection of bearing diameter from eyewitness account
 
1. quarter of an inch
2. three-quarters of an inch
 
- based on above, although slightly different reading from eyewitness's account, but nevertheless the common factor for the bearing is the small diameter
 
- the diameter of the bearing is very small, if compared to 9-12 feet diameter wheel (also take into consideration that the wheel, including all the weights, might be heavy, assuming to be 700 pounds or 317kg)
 
- "only a sixth of its length was subject to friction", a possible indication that only a small portion of the length of the bearing is in contact to the support,
 
- plus small diameter, the friction between the bearing and the support is kept to its minimum, more efficient
 
- but in doing so, introduce the bearing to heavy tension a.k.a wear and tear (this is a double-edge sword situation, gain one, loss one)
 
- refer to image for information
 
- so, the question is ... why choose 'minimum friction (better efficiency)' running the risk of 'heavy wear and tear (short life-span or easy breakdown)' ?
« Last Edit: September 17, 2014, 07:19:04 AM by helloha »