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Author Topic: CG Showcase of Overbalanced Wheel  (Read 409296 times)

lumen

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Re: CG Showcase of Overbalanced Wheel
« Reply #120 on: August 17, 2013, 01:12:42 AM »
I'm not saying anything about the design work, it's just the ball wheel concept has been worked many different ways and has never shown anything working. At best, they can trick some simulators but never seem to function.
 
You should have watched the video to the end and seen why it works. Maybe Helloa can do a design of the one in the video?
Yes, an animation! that might be something a bit tough to do though.

AB Hammer

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Re: CG Showcase of Overbalanced Wheel
« Reply #121 on: August 17, 2013, 01:47:49 AM »
I'm not saying anything about the design work, it's just the ball wheel concept has been worked many different ways and has never shown anything working. At best, they can trick some simulators but never seem to function.
 
You should have watched the video to the end and seen why it works. Maybe Helloa can do a design of the one in the video?
Yes, an animation! that might be something a bit tough to do though.

Well I can tell you that friction is your enemy on what your video had show for that has been tried before as well. I don't have any ball wheels in the works now days but I still have a liking of them. Maybe it is the same as just fond memories. Sometimes I do go back and look at old designs and put my experience to them and since Helloha is doing this I think I will make a few changes to see if I can get a little more out of it.  ;) 3.0

lumen

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Re: CG Showcase of Overbalanced Wheel
« Reply #122 on: August 17, 2013, 01:58:07 AM »
Yes, friction is always a problem, but think of a ball wheel using 4 inch diameter steel balls and how tiny the friction would appear.
 

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #123 on: August 17, 2013, 02:35:25 AM »
http://youtu.be/nuNECvi3fn8

extending the weights to outside of wheel, pushing out the weights on the left, pulling in the weights on the right

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #124 on: August 19, 2013, 01:57:39 AM »
http://youtu.be/hq5EdW10Q9I
 
 The Snowflake v2.0 based on
 concept & design by Alan Bauldree ANA AB Hammer

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #125 on: August 21, 2013, 12:57:48 AM »
http://youtu.be/oQdp8vb4sZo

the spheres/weights rolling onto a different platform (having a different center of gravity) within the wheel

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #126 on: August 23, 2013, 09:29:12 AM »
simple testing for the wheel I

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #127 on: August 26, 2013, 02:08:00 AM »
http://youtu.be/J9Vo_xikHdo

based on a previous wheel model, modified the "3 by 3 arms" to "6 by 6"

orange sphere/ball indicates the weight/mass is low

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #128 on: August 28, 2013, 04:01:55 AM »
simple testing for the add-on VIII, implementing magnets (using wind force to act as magnet) to the test, giving an extra push
« Last Edit: August 28, 2013, 09:15:09 AM by helloha »

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #129 on: August 29, 2013, 04:40:33 AM »
trying my hands on wm2d, doing some random simulation, I

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #130 on: August 31, 2013, 01:38:33 AM »
trying my hands on wm2d, testing out magnet effect-like simulation, II
 
 using electrostatics to act as magnet
 
 go to "world",
 choose "force field",
 under sample force choose "electrostatics",
 inside the Fx label, "8.99e9" indicates repel, give a negative sign "-8.99e9" attract,
 for body with material "steel" will have the effect,
 for body with material "wood" will not have the effect,
 (under the body properties, either choose the 'material' or change the value of the 'charge')
 
 or very simple,
 
 go to "world",
 choose "electrostatics",
 check it on,
 "8.99e9" indicates repel, give a negative sign "-8.99e9" attract

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #131 on: August 31, 2013, 01:39:48 AM »
testing on Murilo's Avalanchedrive (lookalike edition) I

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #132 on: September 01, 2013, 12:55:21 AM »
trying my hands on wm2d, testing out magnet effect-like simulation, III

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #133 on: September 01, 2013, 12:56:36 AM »
testing on Murilo's Avalanchedrive (lookalike edition) II, adding rollers to reduce friction

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #134 on: September 02, 2013, 03:19:43 AM »
trying my hands on wm2d, build up an original overbalanced wheel design, IV