Storing Cookies (See : http://ec.europa.eu/ipg/basics/legal/cookies/index_en.htm ) help us to bring you our services at overunity.com . If you use this website and our services you declare yourself okay with using cookies .More Infos here:
https://overunity.com/5553/privacy-policy/
If you do not agree with storing cookies, please LEAVE this website now. From the 25th of May 2018, every existing user has to accept the GDPR agreement at first login. If a user is unwilling to accept the GDPR, he should email us and request to erase his account. Many thanks for your understanding

User Menu

Custom Search

Author Topic: Magluvins Magnet Motor MMM Being released for open source developement.  (Read 21137 times)

Rapadura

  • Sr. Member
  • ****
  • Posts: 357
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #15 on: April 26, 2010, 10:03:13 PM »
I think this project is in the right way because it uses the principle I believe is the best: MOVE THE STATOR!

Just because the stator is called "stator" it don't mean it has to be completely static. It can move a little!

I think this is the way: MOVE THE STATOR!

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #16 on: April 26, 2010, 10:19:46 PM »
Absolutely Raps

We have to have pole switching, whether it be mechanical or electrical. Of course electrical is the easiest and takes little or no power to accomplish, but so far, this is the easiest way that I have found to get poles switching with permanent magnets. I believe the key will be in finding the easiest way to pole switch while using the least amount of motion and energy to do so. Thats what this project is all about. =]

When you watch vid 1 and 2, what is happening is when the stator mag is centered, there will be equal amounts of N and S fields to the plane of the rotor, so there is no affect on the rotor. But when we turn the stator just a bit, vertical fields change, and as the rotor magnets pole are in a vertical direction, this wil cause an attract or repel on the rotor. In this case we are utilizing both sides of the magnets always, so there is always a positive attract and repel on the rotor by each stator mag, other than the one being switched while it is centered during the switch.
Mind you, the stator does take energy to switch. And it is quite close to the same amount of force being applied by the whole of the other mags pushing and pulling the rotor in motion. But vid 3 is something I played with for quite some time to make sure there is enough from the others to push through the 1.

Mags

Mags

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #17 on: April 27, 2010, 04:59:32 AM »
To give an idea of what my next step would be, Im thinking of continuity on the rotor magnets. I at first thought that point source by using 1/4x1/8 mags for the rotor would be best. But the distance hurts the collective when the stator is centered between rotor mags. So Im thinking arc mags that touch at the seems. I see that the stator mag will find the center of a larger mag just like it finds the center of the small ones. This way it will have a lot of torque for those stator mags that didnt have it before. Or maybe some space in between rotor mags, dunno yet.
And the reasons for this is to get the setup like in vid 3 to have a stronger push through, just to get that part calibrated before the full build. And if anyone takes on the task to replicate, start with the vid 3 config as a design guide before building many stator mechs. =]
Also the distance of the switch on its radius will have to be gauged to be sure that the previous stator has finished contact with the rotor before starting, and ends before the next stator starts to switch. 1 at a time and each will push through like the rest as in vid 3.  Vid 3 is my reason to believe.

Mags

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #18 on: April 27, 2010, 06:49:16 AM »
Just some things to think about from my experience, so you dont have to work it out for your selves.
Below is a vid made in Cinema 4D that I used to get the cam right before I made it.
The thing with the cam, to get more than 4 switches per per stator per revolution would be difficult. Even 4 would be tight. If the rotor just had 2 mags and many stators, the cam forks would have to be thin and layered at the cam itself and kept from rubbing to avoid friction. But there isnt enough force with 1 opposite rotor mag to push the other through the switch. So I believe more mags on the perimeter to push the 1 through is the way to go.

All of this is just to tell that the way that I have designed the switching has been well thought out as to doing it with the greatest of ease, simple and modular, modular in that if there is a problem with a mech, it is easily removed and repaired without a big tear down.

Mags

Rapadura

  • Sr. Member
  • ****
  • Posts: 357
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #19 on: April 27, 2010, 10:08:04 PM »
I watched video 2 many times:

http://www.youtube.com/watch?v=EMEkSBPMixc

The stator just need to be "moved" two times per turn, and a very small movement...

If the non-magnetic part of the rotor was heavier, couldn't a cam move the stator? What about gear wheels?

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #20 on: April 28, 2010, 12:20:56 AM »
Raps
Too much friction.  The cam is ridding on the fork all of the time, and so are gears. In my latching version only 1 stator is making any contact with the rotor at any time. That is a lot of friction reduction compared to cams and gears. Ive been through all that. =] There may be an easier way. But even if it were a cam in the center of the rotor, the amount of energy from the rotor to the stator will be the same to get it to move. Been there done that.
Also when the rotor HITS the half moon of the stator, that impulse helps reduce the amount of energy to turn the stator. =]

Mags

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #21 on: April 28, 2010, 12:22:33 AM »
Oops  the pic above , 2 of the stators are not timed right, but you get the drift, a lot of friction.

Mags

DeepCut

  • Hero Member
  • *****
  • Posts: 640
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #22 on: April 28, 2010, 12:44:09 AM »
Hi Magluvin, i like the concept.

But, ye, gears suck !

I couldn't view your Cinema 4d .avi, even though i have klite codec pack latest installed :(


Gary.

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #23 on: April 28, 2010, 12:55:40 AM »
Gey Deep
I just showed that geared pic as an example that gears would suck. If you see the top of the thread, you will see my way. =]

Mags

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #24 on: April 28, 2010, 12:57:00 AM »
Deep

Jet Audio will play it and its free.

Mags

DeepCut

  • Hero Member
  • *****
  • Posts: 640
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #25 on: April 28, 2010, 01:09:40 AM »
Thanks.

I did read thread from top and watch all the vids mate, was just aggreeing that 'ye, gears suck' ;+}

I tried something similar with vertically-mounted diametrically-magnetised stators, hoping that inertia would give it enough kickstart, but it wasn't to be :(

Your idea for pole-switching is far superior, beautifully-machined btw :)


jonifer

  • Newbie
  • *
  • Posts: 38
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #26 on: April 28, 2010, 10:50:56 AM »
I am modelling pic2.jpg in FEM3D - in all varriants of magnet and traektories - such as elleptical gear - its full moments ballanse ( summa of moments =0)
« Last Edit: April 28, 2010, 11:34:31 AM by jonifer »

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #27 on: April 28, 2010, 07:30:20 PM »
Jonifer, I would like to see the Fem3d results if you would.

Mags

Magluvin

  • Hero Member
  • *****
  • Posts: 5884
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #28 on: April 28, 2010, 07:37:45 PM »
Jonifer
Did you read that 2 of the stator magnets are not in the proper phase? If you were to look at it as a clock from this view, the stators at 10 oclock and 4 oclock should be 90 deg from the way they are sitting with the poles aiming up and down. I still would like to see your modeling. I looked at Fem3d and Im not sure you can get a truly valid score on this one. But I think everyone would be interested to see what you have done. Thanks for the interest in doing so.

Mags

jonifer

  • Newbie
  • *
  • Posts: 38
Re: Magluvins Magnet Motor MMM Being released for open source developement.
« Reply #29 on: April 29, 2010, 08:50:47 AM »
In all phase - you dount have real program for 3D magnet (60K$) - and results can not readen.
truly - truly