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Mechanical free energy devices => mechanic => Topic started by: GonnaTurnTheWorldAround on February 09, 2010, 06:16:18 AM

Title: Newcomer to the overunity game, couple questions.
Post by: GonnaTurnTheWorldAround on February 09, 2010, 06:16:18 AM
Hi there, i have just recently become interested in magnetic motors, i wish to attempt to build a overunity device of my own some day, and prove to all the skeptics it can be done.

Does anyone have any simple guides i could follow to get started on building my own overunit device?

is the best way to power a magnetic motor using an electro mag or perm mag? i personally would rather look into using a perm mag

when i come up with a self powering motor, what is the best way to generate large amount of electricity? 1 large coil? or several smaller one?

Thanks any info to get me started on my overunity DIY project is great apprieciented
Title: Re: Newcomer to the overunity game, couple questions.
Post by: solinear on February 09, 2010, 06:51:56 AM
The first steps down this road:

1) Measure *WATTS*, not volts.  Watts = actual work done.  Think of it like pipe size - you can have a big pipe (high volts) going really slow (low wattage) or a smaller pipe going fast (high wattage).  Wattage is the measure of actual work.  I can't say this strongly enough, volts mean *NOTHING* without amperage to calculate wattage.  This is why the utilities sell you power in watts, not volts.

2) Learn how the various aspects of physics work, even if it's just in a very general way.  For magnets, my favorite page is: http://sci-toys.com/scitoys/scitoys/magnets/calculating/calculating.html  It's a pretty good page for teaching you the basics of how magnetism works in simple terms.  Important note: the repel force is not stronger than attraction - they are equal (the same force to pull 2 magnets attracting apart will also push them together while repelling).

3) Don't think you're going to do this overnight.

4) Don't get emotionally attached to a design.  Build it, figure out why it doesn't do what you want and think of ways to get around that problem and move on.  Turning the magnet another 2 degrees is NOT the answer, btw.

5) Live your life first, play with magnets and overunity ideas second.

6) Buy a few smaller (1/2" cube, not much larger) magnets to play with.

Those are the best tips I can give you.

Since none have been successfully built (well, Steorn thinks that they've built a perpetual motion toy that generates enough energy to give you a mean shock if you store up all the energy for a week - less than a tazer worth of energy, but I'm skeptical), there are no guides on how to do it.  Consider most everything here a guide on how *not* to do it.  Kinda like Edison - he didn't fail at building a lightbulb 500 times, he found 500 ways to not make a lightbulb.  Learn from everyone else's mistakes.  There are some interesting ideas on this site though.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: exnihiloest on February 09, 2010, 11:33:10 AM
...
what is the best way to generate large amount of electricity? 1 large coil? or several smaller one?

Thanks any info to get me started on my overunity DIY project is great apprieciented

As no body yet succeeded, there is no way except your own way. After the excellent reply from Solinear, I can just add about the faults to avoid:
- don't trust those who say they have a working machine if they do not present obvious evidence and without having yourself duplicate their system.
- most of people do not know the laws of physics, thus they misinterpret the normal results of their experiments. The first thing to do is to learn what is already known in conventional physics.
- most of people do not know how handle correct measurements (an ordinary voltmeter cannot measure a 100 Khz square signal...), they neglect important parameters (such a parasitic capacity between primary and secondary coil circuits) and are confusing energy, power, voltage... The second thing to do is to familiarize with engineering practices.
- the last thing is to not claim victory without having built a self-running machine. This will avoid you and the others to be disappointed   :(

So all is hard work. Good luck.

Title: Re: Newcomer to the overunity game, couple questions.
Post by: Omnibus on February 09, 2010, 12:29:49 PM
@solinear,

Since you're trying to educate others, promptly correct the following nonsense regarding the meaning of "wattage" which you've said not once but twice:

Quote
1) Measure *WATTS*, not volts.  Watts = actual work done.  Think of it like pipe size - you can have a big pipe (high volts) going really slow (low wattage) or a smaller pipe going fast (high wattage).  Wattage is the measure of actual work.  I can't say this strongly enough, volts mean *NOTHING* without amperage to calculate wattage.  This is why the utilities sell you power in watts, not volts.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: nightlife on February 09, 2010, 01:48:54 PM
volts X amps = watts

 You cant have a volt without a amp nor can you have a amp without a volt. Therefore you can not have a volt without a watt. They are all a configuration of the same and you can not have one without having the other two. Therefore:

 Volts = work
 Amps = work
 watts = work
Title: Re: Newcomer to the overunity game, couple questions.
Post by: mike-ao on February 09, 2010, 04:20:43 PM
- don't trust those who say they have a working machine if they do not present obvious evidence and without having yourself duplicate their system.
especially, when someone replaces his background-noise with some musics in their video.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: mscoffman on February 09, 2010, 04:56:16 PM
Mathematically the equation for energy is in units of WattHours
which has a time derivative.

WattHours is what your electric meter measures and what you
get billed for. Is was work done.

If you remove the time factor from the equation by saving "Watts
Continous" or "Watts Instantaneous" you remove the time derivative
from Energy and you have Power. WattsHours = Work. (having done it)
Watts = The Instataneous ability to do Work. (can/could do work)
A circuit formed from a bunch of wires has a maximum Power but
work is done only when those wires are used for a certain amount
of time, only then does the circuit have an Energy.

Power = Voltage * Amperes , and is measured in units of Watts.

Obviously Power is proportional to Voltage (at a constant Current).
but you can't assume the current is constant and generally will
need to measure that too.

:S:MarkSCoffman
Title: Re: Newcomer to the overunity game, couple questions.
Post by: solinear on February 09, 2010, 11:05:29 PM
@solinear,

Since you're trying to educate others, promptly correct the following nonsense regarding the meaning of "wattage" which you've said not once but twice:

You're probably right - I should have said the following:

 "Don't *just* measure volts, measure your volts and combine it with amps to get watts, as watts are the only thing that matters."

I guess I've seen about 500 too many people going "OMG, I put in 2 volts and got 27 volts out, it must be overunity, I'm a genius!!!!!!" that I don't want to hear about volts any more.  Watts are universal - 500 watts worth of work is the same whether it's being done with 1.5 volts @ 333 amps, 12 volts @ 83 amps or 120 volts @ 8.3 amps.

BTW, don't forget that you can have voltage at 0 (or at least negligible) amps - it's called static electricity.

Edit: Oh yeah, if you're irritated at my definition of "Watts = actual work done", then you should redefine it and get universal agreement that 745 watts != 550 foot pounds/second of work.  Until then, watts are a measurement of work done over the course of a second.  All but one definition that I have found online has the word 'work' used as an integral part of the defining what a watt is, whether talking about electrical energy or mechanical energy.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: WilbyInebriated on February 09, 2010, 11:09:21 PM
@solinear,

Since you're trying to educate others, promptly correct the following nonsense regarding the meaning of "wattage" which you've said not once but twice:

LOL. classic... at least he knows W = V x I.

and solinear, you don't 'combine' V and I... you multiply them. this is what you meant to say.
"Don't *just* measure volts, measure your volts and multiply it with amps to get watts, as watts are the only thing that matters."
Title: Re: Newcomer to the overunity game, couple questions.
Post by: WilbyInebriated on February 09, 2010, 11:29:29 PM
Edit: Oh yeah, if you're irritated at my definition of "Watts = actual work done", then you should redefine it and get universal agreement that 745 watts != 550 foot pounds/second of work.  Until then, watts are a measurement of work done over the course of a second.  All but one definition that I have found online has the word 'work' used as an integral part of the defining what a watt is, whether talking about electrical energy or mechanical energy.

dude, get a clue... from the wiki:

definition of joule:  "The work required to continuously produce one watt of power for one second; or one watt second (W·s) (compare kilowatt hour). This relationship can be used to define the watt."

you are confusing a watt with a one watt second...
Title: Re: Newcomer to the overunity game, couple questions.
Post by: solinear on February 10, 2010, 12:55:29 AM
Sometimes I forget how picky people here are....
Title: Re: Newcomer to the overunity game, couple questions.
Post by: WilbyInebriated on February 10, 2010, 01:03:03 AM
Sometimes I forget how picky people here are....
yeah good edit... i was about to point out that verb conjugation had nothing to do with your error wherein you used combine (which would equate to addition) instead of multiply.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: nightlife on February 10, 2010, 05:52:17 PM
"BTW, don't forget that you can have voltage at 0 (or at least negligible) amps - it's called static electricity."

 NO! Never count static electricity as containing o amprage or being negligible, especialy when looking to capture energy. You must always remember that energy can never be created, it can only be released and or captured. It takes work to release and or capture and our quest is to be able to release and or capture more then the work used. When we have released and or captured more energy then the energy used to do so, we have then achieved over unity.

 Some forms of over unity have already been achieved such as in the form of fuel. The problem with fuel we use today is that it is easily controled becuase there is a limited supply of it. There is one fuel that can not be limited and or easily controled and that is water. There are some that say they have successfully utilized water as a over unity fuel source but we have yet to be able to duplicate what some have said to have done.

 The most sought after form of over unity is by way of magnitic fields. Again some claim to have acomplished this but again no one has yet to replicate what has been said to have been done. This is the type of over unity I personaly seek to acomplish. Magnetic feilds represent energy in it's purist form. You can not have energy without it containing a magnetic field and you can not have a magnetic field without it containing energy.

 Everything is energy. If you can see it, it is energized. If you can smell it, it is energized. If you can hear it, it is energized. If you can feel it, it is energized. If you can taste it, it is energized. Nothing is truly solid becuase everything is energy and or a combination of.

 Good luck with your quest and just remember that energy is nothing more then a vibrance.
Title: Re: Newcomer to the overunity game, couple questions.
Post by: Bulbz on February 10, 2010, 06:25:30 PM
volts X amps = watts

 You cant have a volt without a amp nor can you have a amp without a volt. Therefore you can not have a volt without a watt. They are all a configuration of the same and you can not have one without having the other two. Therefore:

 Volts = work
 Amps = work
 watts = work

Agreed !... All three are as important as each other  ;)
Title: Re: Newcomer to the overunity game, couple questions.
Post by: eavogels on February 12, 2010, 09:42:15 PM
An ad every second post. Is that not a bit too much?
Title: Re: Newcomer to the overunity game, couple questions.
Post by: DreamThinkBuild on February 13, 2010, 01:16:49 AM
You might want to start here for some simple generators. His wavegen is pretty neat.

http://www.creative-science.org.uk/6gen.html

For coil wire size that will depend on how much your load takes to run, how fast you can spin your magnet and the strength of your magnet.

http://www.creative-science.org.uk/tubegen.html
Title: Re: Newcomer to the overunity game, couple questions.
Post by: truthbeknown on August 05, 2010, 08:24:15 PM
Wow........what happened to this "gonna turn the world" around person? Did he build anything?
Title: Re: Newcomer to the overunity game, couple questions.
Post by: FatChance!!! on August 05, 2010, 09:22:02 PM
He realised he could never build the "impossible" and continued his life without OU thoughts poisoning his mind.....  8) 8) 8)