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Author Topic: Gravity wheel concept  (Read 8412 times)

Offline Cherryman

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Gravity wheel concept
« on: June 08, 2009, 01:28:57 PM »
Just tried another concept..  couldn't resist..   ;D
« Last Edit: June 08, 2009, 03:49:24 PM by Cherryman »

Offline Cherryman

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Re: Gravity wheel concept
« Reply #1 on: June 08, 2009, 03:13:04 PM »
This one works better.

It is based on the "hefboom" principle.


Offline Cherryman

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Re: Gravity wheel concept
« Reply #2 on: June 08, 2009, 03:21:10 PM »

Offline Cherryman

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Re: Gravity wheel concept
« Reply #3 on: June 08, 2009, 05:02:45 PM »
Another one, more spokes.. more weight difference


Offline Cherryman

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Re: Gravity wheel concept
« Reply #4 on: June 08, 2009, 08:05:18 PM »
Screenshot.

The weights are simply pushed to become levelers, the flywheel connects them all together.


Offline Cloxxki

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Re: Gravity wheel concept
« Reply #5 on: June 08, 2009, 09:23:26 PM »
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.

Offline Cherryman

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Re: Gravity wheel concept
« Reply #6 on: June 08, 2009, 09:48:47 PM »
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.

If indeed they don't, perhaps it's worth to investigate having a ramp on the lower right quadrant, leaving extra room rather than restructing it as most wheel choose to do.

Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings

Offline Cloxxki

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Re: Gravity wheel concept
« Reply #7 on: June 08, 2009, 09:58:14 PM »
Tnx for the input.  I do think there is a problem with WM2D also, because i can not understand why it is capabele of turning counterclockwise by itself..

A ramp on the lower right corner?  If the wheel turns clockwise.. What action will that ramp provide?  I do not understand.

Greetings
Just trying to think upstream. It's hip now to do it your way.
I thought a wider path 3-6:00 might also add some torque.
Not fighting CF as much, I brainfarted, rather giving way to it, at least at 3:00. Upper left then takes a shorter turn also.

Offline alfilmx

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Re: Gravity wheel concept
« Reply #8 on: June 11, 2009, 11:32:14 AM »
This one works better.

It is based on the "hefboom" principle.
    *
    *

Re: Gravity wheel concept
« Reply #5 on: June 08, 2009, 09:23:26 PM »

I like

Offline Obelix

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Re: Gravity wheel concept
« Reply #9 on: June 11, 2009, 03:41:00 PM »
Hey alfimx,

Try LT3A1.wmd with circle body(12) mass = 10 kg
Wait and see what happend .....
Very instructive .... ;D

Obelix

Offline RebeLLz

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Re: Gravity wheel concept
« Reply #10 on: June 12, 2009, 11:26:14 AM »
don't work

Offline Paul-R

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Re: Gravity wheel concept
« Reply #11 on: June 12, 2009, 03:34:09 PM »
I like that last one, although the first one is just as simple.
Wonder why they wouldn't work.
As the crucial barbell (which runs 8.00 o' clock - 2 o'clock) moves from
8.00 to 9.00, it will need work in order to raise the weight at the right
hand end by the amount that it will rise.