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Author Topic: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant  (Read 830879 times)

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #135 on: April 08, 2009, 12:37:52 PM »
The axle area poses a major hurdle.

I have no idea how to get from six to axle to twelve (full "D") unless the sleeve runs all the way through the wheel. If it does it will intersect with the axle.

 ???

With the slingshot you will go around te axle

And with the level lifting you wil go over the axle

I Have a short movie made with WM2D but it is to large to post here and i only have the demo version so i can't save the WM2D file.

Not that i have it working, but hey.. two knows more then one

Isn't it wise to continue this in a different topic, this one is about Sjack and we can only guess here about his setup untill we know more. Now you have "research" and comnments mixed up over here.

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #136 on: April 08, 2009, 12:50:26 PM »
@AquariuZ,

Thanks a lot for the phone number. Will call him asap and will let you know of the outcome.

@Cherryman,

Please, continue the discussion here. It'll be very messy and choppy otherwise. As for the WM2D file, maybe you can ask Stefan to reformat it. As far as I know he's an expert in using WM2D. It would be interesting to see it.

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #137 on: April 08, 2009, 12:58:53 PM »
Oke, I will try to show to two princeples i am working on.

This movie is about the slingshot, it is only a setup to see if  what happens

The next movie will be the positioning of the ball to get picked up by the swing arm, the difficulty will be to combine those together. I think maybe a 3D movement is needed.. not there yet. But that is hard to simulate.


Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #138 on: April 08, 2009, 01:12:16 PM »
This one is about getting the ball into position, in this little example it is done by its own weight. So if you ad rotation to it , it will only go faster and easier.

Hope i make sense.


http://www.youtube.com/watch?v=QYH1G6ewGRc

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #139 on: April 08, 2009, 01:26:15 PM »
Now the trick is to combine movie one and two.

Unfortunatly this will not work in WM2D ( At least not with my knoledge)

I do have a somewhat different setup with is more fixed..  I will see if i van make a little movie about that to.

Edit:

This is one wheel, i think you will need at least two (with the ball at the oposite  place) or more so you can overcome the dead points.

AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #140 on: April 08, 2009, 01:35:45 PM »
Cherryman is looking good

Here a snapshot of abeling's D The green line represents the path of the weights in the wheel, an almost perfect D shape

I can get the dual weights (I am positive it is a dumbbell system) from A to B without any problem whatsoever, but what gets me is the leap from B to C.

Please notice the gaps between the weights just after 18:00 and at 23:50. The "something spectacular" is a jumping dumbbell (I think).
« Last Edit: April 08, 2009, 02:52:51 PM by AquariuZ »

AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #141 on: April 08, 2009, 01:41:58 PM »
This one is about getting the ball into position, in this little example it is done by its own weight. So if you ad rotation to it , it will only go faster and easier.

Hope i make sense.


http://www.youtube.com/watch?v=QYH1G6ewGRc

I love the spiral. Now if somehow you can stetch it past the axle towards one o clock you may be in business.

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #142 on: April 08, 2009, 01:44:56 PM »
The use of dumbbells could very good be, because it's bar shape will allow you to disconnect them from the wheels as well, as seem as the rail in my drawing.. Hmm I'm studdying the picture you posted..  and in the meantime i will show you another "concept" based on the same principle , i hope within the next half hour.

I do think however he uses also the radial? force and acceleration  (i should learn some more technical English i suppose)

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #143 on: April 08, 2009, 01:47:21 PM »
I love the spiral. Now if somehow you can stetch it past the axle towards one o clock you may be in business.

Not sure what u are saying, can you be a little more specifick?

sushimoto

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #144 on: April 08, 2009, 02:00:47 PM »
I love the spiral. Now if somehow you can stetch it past the axle towards one o clock you may be in business.

... And i love the creativity which is ongoing here.
Hope you guys keep on going the good work.
Maybe some devils will come to desroy your positive thinking,
but you can tell them that a Nuclear-Reactor is in fact a giant Waterboiler to drive a steam engine.
That CAN NOT BE the best possible answer of well educated engineers and academics
for  the energy demands of the world. ....
Since hundreds or maybe thousands of years of creative findings and
maybe sometimes infantle experiments, creativity and merit is the
only thing which counts at the very end...

:)

Best regards,
sushimoto

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #145 on: April 08, 2009, 02:24:21 PM »
OK, here is the next one.

This time i used an enclosed rod to make the process more under control.

Notice that the ball going up the ramp is actually going faster then the rod, so it will not bother the movement of the wheel, and will hit the wheel again after 1200 hour with an accelerated force.

http://www.youtube.com/watch?v=GBygA2vOHx4

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #146 on: April 08, 2009, 02:28:26 PM »
It's not perfect yet, but i do think there could be some possibilities, i have tried al kinds of different shapes.

At one time i pushed in a rotation force of 4 and i got a return of 4.004  ;D  (Without wind drag)   Unfortunatly i cannot save the WM2D files, but i'm still learning.



Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #147 on: April 08, 2009, 02:36:01 PM »
@sushimoto, very well put:

Quote
but you can tell them that a Nuclear-Reactor is in fact a giant Waterboiler to drive a steam engine.
That CAN NOT BE the best possible answer of well educated engineers and academics
for  the energy demands of the world. ....

AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #148 on: April 08, 2009, 02:48:22 PM »
OK, here is the next one.

This time i used an enclosed rod to make the process more under control.

Notice that the ball going up the ramp is actually going faster then the rod, so it will not bother the movement of the wheel, and will hit the wheel again after 1200 hour with an accelerated force.

http://www.youtube.com/watch?v=GBygA2vOHx4

This is great!  Maybe the barrier in the Abeling wheel is indeed curved, but then again the path of the weights would no longer fit the "D" pattern.

I can try and recreate this in wm2d, I would first make a few arms more and see what happens if you take the motor out

You have exactly visualized my thoughts on stretching the spiral in your previous video, keep up the good work

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #149 on: April 08, 2009, 02:50:53 PM »
This is great!  Maybe the barrier in the Abeling wheel is indeed curved, but then again the path of the weights would no longer fit the "D" pattern.

You have exactly visualized my thoughts on stretching the spiral in your previous video, keep up the good work

Well i'm not visualizing you'rs or Sjacks idear.  This is work i dit past month.  I have a few more setups, but because I cannot save the WM2D files i have to create everything again from startover.

But i'm glad you like it.