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Author Topic: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant  (Read 823268 times)

mondrasek

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #300 on: April 10, 2009, 05:04:06 PM »
Very good tip.
I always wondered, how I can delete the already calculated frames,
that are always stored into the WM2D file...

Is there no other way to delete the frames easier ?
Many thanks.

Not that I know of.  But I am also new to WM2D.  Played around with it for about a month or so I guess.

Also, custom material just means you are setting material characteristics manally rather than using the few pre-sets like steel or wood.  You manually set the static and dynamic friction, density (mass), elasticity, etc.  This is because there are many more materials than WM2D has in the pre-sets.  Once you find characteristics that give you the desired design functionality, you then select real world materials similar to those characteristics.  It could even lead you to choose a material such as glass.

BTW, every wheel in WM2D will spin forever until you turn on air resistance.  The pin joints are frictionless, and this is not the case in the real world.  So you can add air resistance or a resisting torque to simulate real air resistance and axle friction.  Of course, if any wheel accelerates in WM2D due only to geometry and the simulated gravity, it should be a runner.

M.

hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #301 on: April 10, 2009, 05:09:43 PM »
Stefan, the initial torque is set to zero in this simulation here: http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page

in the above KAD9 file there was still a motor set at 1 rad/sec
so it was the drive of the wheel.

Also the background disc was very heavy with over 1000 Kg,
so this is not realistic.

I am trying to change this all now and see, if it will really run without any
motor at all...

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #302 on: April 10, 2009, 05:18:15 PM »
@mondrasek,

Quote
Of course, if any wheel accelerates in WM2D due only to geometry and the simulated gravity, it should be a runner.

This appears to be the case with @Cherryman's design. So far this is the only working simulation of a gravity motor (or any OU motor for that matter) that I've ever seen. Of course, we have to study this thoroughly to ensure that it isn't a novice's success (by novice I mean myself because I started using MW2D for the first time only several hours ago). I really hope it's the real thing, as it appears to be at this point. Once it's established crafting it won't be a problem, I think, when we have such skilled folks as @CLaNZeR and @X00013. The photograph of Mylow's device which Sterling posted shows a very beautifully crafted device as well and maybe that talented person would be interested in making this device too.

hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #303 on: April 10, 2009, 05:19:55 PM »
Hmm,
how did you design the polygon 5 of KAD9  ?

If I delete the motor in the center the disc begins to turn
counterclockwise...

Hmm, very strange...

Also the left barrier can not be set as a different colored fill
mode. It stays always transparent...
How did you design these polygons ?
in a different program ?

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #304 on: April 10, 2009, 05:20:33 PM »
in the above KAD9 file there was still a motor set at 1 rad/sec
so it was the drive of the wheel.

Also the background disc was very heavy with over 1000 Kg,
so this is not realistic.

I am trying to change this all now and see, if it will really run without any
motor at all...

The disc is only 0.5kg and the steel balls are 0.1kg in the simulation. Where did you see the 1rad s^-1 motor?

I meant the simulation I modified, not the original KAD9.

hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #305 on: April 10, 2009, 05:56:13 PM »
The disc is only 0.5kg and the steel balls are 0.1kg in the simulation. Where did you see the 1rad s^-1 motor?

I meant the simulation I modified, not the original KAD9.

This one attached to this message:

http://www.overunity.com/index.php?topic=7150.msg170088#msg170088

has a motor in it.

Check it out again.

Where is the one without the motor ?

Tracker

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #306 on: April 10, 2009, 05:59:17 PM »
Hi Omnibus,

With all due respect.
There IS a motor in this simulation.
When removed, nothing happens.
If you have one without the motor, please post it here.

regards,

Tracker

The disc is only 0.5kg and the steel balls are 0.1kg in the simulation. Where did you see the 1rad s^-1 motor?

I meant the simulation I modified, not the original KAD9.


Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #307 on: April 10, 2009, 06:01:04 PM »
Stefan, try this one (attached).

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #308 on: April 10, 2009, 06:04:04 PM »
Hi Omnibus,

With all due respect.
There IS a motor in this simulation.
When removed, nothing happens.
If you have one without the motor, please post it here.

regards,

Tracker



I just posted one for Stefan. In it I zeroed anything that I could lay hands on, except for gravity. One thing I noticed, though, values are seen here and there when I reset after rendering (not the torque and the rad/s). What else should I do to avoid "motor", do you think?

Tracker

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #309 on: April 10, 2009, 06:08:12 PM »
Hi Omnibus,

It looks like you are RIGHT !!!
If I understood it correctly, in this specific case, the motor works only as "bearing".
Can be later use as generator.
Clever.
Let's try replace motor with some real bearing.

regards,

Tracker

Stefan, try this one (attached).

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #310 on: April 10, 2009, 06:19:44 PM »
Hi Grimer,
looks good, so it is a right turning cycle process, right ?
How can we make the area inside the curve bigger, for more output ?
Can you please calculate this and let us know, how to do this in the real world ?

Many thanks.

Regards, Stefan.

Thanks for your reply, Stefan. I must say I didn't really expect any. For one thing I thought the idea of an area on a displacement vs. time graph representing energy would too big a stumbling block. I can explain why it is energy but the explanation requires both an unconventional view of time, a view of stress as an alias for an equilibrium natural strain which leads to energy as strain energy.

I don't know what a "right turning cycle process" is I'm afraid. Perhaps Harvey's idea of a mini tide machine may be useful.

I know the area inside the loop looks a bit constrained but it better than Carnot and no-one has ever complained about that.

http://i136.photobucket.com/albums/q171/frank260332/Stefan1.jpg

From the sound of things I don't think one will need more power. Anyway, let's wait to see it actually working first before worrying about bells and whistles.

mondrasek

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #311 on: April 10, 2009, 06:43:51 PM »
Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

Tracker

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #312 on: April 10, 2009, 06:51:45 PM »
Hi Mondrasek,

Just to be sure this is not WM2D problem, I'm reproducing this model in SketchyPhysics for Sketchup.
Let's see ...
Just in case I will not use any motor in this simulation.

regards,

Tracker


Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

itanimuLLi

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #313 on: April 10, 2009, 06:56:27 PM »
Can anyone make a calculation and maybe an animation. the blue balls are static the reds are getting in and out of the rotor.

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #314 on: April 10, 2009, 06:56:56 PM »
Guys,

I think you are experiencing one of the (many) bugs in WM2D.  Try closing the program.  Then open the file and double click directly on the motor, or any other element to open the properties box.  Make sure from the pull down menu that you are looking at the Motor (Constraint 14).  It says the velocity is -1.0 rad/sec.  Change this to zero and nothing runs.

If you click around in the motor properties you will find that it stops working properly.  That is why you must start by opening the file and program from scratch and only look for the motor velocity.

Sorry,

M.

@mondrasek, I closed the program, opened it again, looked at V0 and its value was 0.000 rad/s. Then I ran it and, as usual, it started rendering it in a way that we already saw it does. Where's the problem?