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Author Topic: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant  (Read 711818 times)

Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #285 on: April 10, 2009, 03:21:08 PM »
Tried to upload it but the file is too large. Says maximum attachment size allowed is 250 KB. Do you video it with a camera or there's a way to make a video from within WM2D?

Offline Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #286 on: April 10, 2009, 03:24:28 PM »
Tried to upload it but the file is too large. Says maximum attachment size allowed is 250 KB. Do you video it with a camera or there's a way to make a video from within WM2D?

You can upload larger viles in the upload section (Left side of this page) Don't know if WM2D can make video's itself.

I Use Debut Capture (A free program,, google it)

Offline Omnibus

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Offline mondrasek

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #288 on: April 10, 2009, 03:33:53 PM »
All,

WM2D files grow larger if they have already calculated frames!  Change any object property, hit run, stop and reset.  Then change the property back to original value and SAVE.  This clears all calculated frames.  This file will be just the geometry with no frames calculated.  It will be a very small file!

M.

Offline Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #289 on: April 10, 2009, 03:43:18 PM »
Hope this is the link: http://www.overunity.com/index.php?action=tpmod;dl=item262

Ok, here is the video

I let it run, good work..  you have made it indeed run smoother, but there still comes the timing problem.

http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page


Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #290 on: April 10, 2009, 03:51:14 PM »
Here it is as an attachment. Thanks @mondrasek.

Offline hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #291 on: April 10, 2009, 03:58:06 PM »
Well, I've worked out the power cycle for the Sjack Abeling Gravity Wheel - and here it is.

http://i136.photobucket.com/albums/q171/frank260332/Sjackcycle.jpg

So it looks as though his gravity wheel really will work, though as he says, why someone didn't find this out a long time ago just by chance is a bit of a mystery.

Still, I suppose before knowledge of the Carnot cycle and the Leibniz calculus it would have been a bit of a mental stretch.

When I first recognised that the acceleration leg (d2x/dt2)and the rate of change of acceleration leg (the adiabatic leg - d3x/dt3) gave the potential for a power cycle I couldn't see where the other return legs were going to come from. But then I realised that cos everything is turning round the returning legs are the same as the outgoing legs. Tricky, eh!

But what on earth has this got to do with a Carnot cycle you may ask?

Well, think of the balls being thrown around as monster molecules and the structure enclosing them as the cylinder. The equivalent of the thermal potential change is the gravitational potential change and the adiabatic leg (the balls rising up) is where the motion energy is exchanged for gravitational energy.

If you don't understand what I'm on about (or even what I'm smoking  ;) ) I can't say I blame you.
And if you want to ask questions I'll do my best to answer them.

Oh, and one more think to note. The containing structure can be made as stiff as needs be so no significant power is lost to the structure.

Hi Grimer,
looks good, so it is a right turning cycle process, right ?
How can we make the area inside the curve bigger, for more output ?
Can you please calculate this and let us know, how to do this in the real world ?

Many thanks.

Regards, Stefan.

Offline hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #292 on: April 10, 2009, 04:03:31 PM »
All,

WM2D files grow larger if they have already calculated frames!  Change any object property, hit run, stop and reset.  Then change the property back to original value and SAVE.  This clears all calculated frames.  This file will be just the geometry with no frames calculated.  It will be a very small file!

M.

Very good tip.
I always wondered, how I can delete the already calculated frames,
that are always stored into the WM2D file...

Is there no other way to delete the frames easier ?
Many thanks.

Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #293 on: April 10, 2009, 04:12:58 PM »
Ok, here is the video

I let it run, good work..  you have made it indeed run smoother, but there still comes the timing problem.

http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page



Thanks, @Cherryman.

Offline hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #294 on: April 10, 2009, 04:16:12 PM »
@Cherryman,
can you please upload the KAD5 WM2D file
from:

http://www.youtube.com/watch?v=nSaKQEn0Wwc

I want to test some basic things with it.

Many thanks in advance.

2. I really think, using centrifugal forces  it might just only work,
if we really get the balls OFF the wheel at 6 o´clock and
let them run up a external ramp and get them onto the wheel again at 12 o´clock.

This the wheel can speed up and can conduct work onto an external axis load.

3. Alexioco,
I don´t understand your drawing, could you please explain it some more ?
Many thanks in advance.

Regards, Stefan.

Offline hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #295 on: April 10, 2009, 04:19:17 PM »
@Omnibus,
if you want a Video from the WM2D program:
you need to click on menu File/EXPORT and the choose
AVI and then use a codec like XVID ( You must first install this
codec in your PC, DIVX codec for instance does not work in my PC for it)
and then use 24 bits deepth and 25 or 30 frames/sec
and then let it render it.

Hope it helps.

Offline hartiberlin

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #296 on: April 10, 2009, 04:22:39 PM »
I think this KAD 9 file works only, cause you have a motor in it.
the barrier at the left is much too steep and there are too few balls
and it always will stop, so this design is a dead end for a selfrunning wheel
I guess.

Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #297 on: April 10, 2009, 04:23:35 PM »
This is my comment on youtube regarding the simulation:
http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page

"This is modeled with no initial torque with Custom material (whatever it means), 0.1kg steel balls and 05kg rotor. If nothing is overlooked in the parameters rendered, this design by @YbborNetsrek (@Cherryman, that is) appears to be the first simulated working gravity wheel."

Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #298 on: April 10, 2009, 04:24:59 PM »
I think this KAD 9 file works only, cause you have a motor in it.
the barrier at the left is much too steep and there are too few balls
and it always will stop, so this design is a dead end for a selfrunning wheel
I guess.

Stefan, the initial torque is set to zero in this simulation here: http://www.youtube.com/watch?v=1KlLMA5oFxg&feature=channel_page

Offline Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #299 on: April 10, 2009, 04:26:41 PM »
@Omnibus,
if you want a Video from the WM2D program:
you need to click on menu File/EXPORT and the choose
AVI and then use a codec like XVID ( You must first install this
codec in your PC, DIVX codec for instance does not work in my PC for it)
and then use 24 bits deepth and 25 or 30 frames/sec
and then let it render it.

Hope it helps.


Thanks a lot, Stefan, will try it.