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Author Topic: Working Perpetual Wheel Using Springs  (Read 29846 times)

utilitarian

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Re: Working Perpetual Wheel Using Springs
« Reply #45 on: February 24, 2009, 12:13:03 AM »
And your point? TROLL

His point is that "Yortuk" is having a laugh at our expense, since he ripped the the names from the Steve Martin and Danny Aykroyd sketch.

Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #46 on: February 24, 2009, 12:16:19 AM »
I did have a question for you, mindsweeper.  Do you have a valid license for Design Simulation Technologies wm2d or did you steal it like most cranks do?



Bessler007
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mindsweeper

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Re: Working Perpetual Wheel Using Springs
« Reply #47 on: February 24, 2009, 12:16:47 AM »
His point is that "Yortuk" is having a laugh at our expense, since he ripped the the names from the Steve Martin and Danny Aykroyd sketch.

ooh dear, another ass of you and me ?

mindsweeper

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Re: Working Perpetual Wheel Using Springs
« Reply #48 on: February 24, 2009, 12:17:42 AM »
I did have a question for you, mindsweeper.  Do you have a valid license for Design Simulation Technologies wm2d or did you steal it like most cranks do?



Bessler007
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Yes thankyou, and you ? TROLL

Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #49 on: February 24, 2009, 12:36:21 AM »
Yes, you stole it?  I have a demo copy.  You didn't steal it?  Mind posting a copy of your licensing agreement? 




Bessler007
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mindsweeper

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Re: Working Perpetual Wheel Using Springs
« Reply #50 on: February 24, 2009, 12:45:40 AM »
Yes, you stole it?  I have a demo copy.  You didn't steal it?  Mind posting a copy of your licensing agreement? 




Bessler007
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steering the topic towards me is a real TROLL scenario, my university would not appreciate me divulging my license information, I have no qualms with my license, you on the other hand ? I would guess are a TROLL PIRATE.

U'll have to do better than that TROLL.

X00013

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Re: Working Perpetual Wheel Using Springs
« Reply #51 on: February 24, 2009, 12:58:54 AM »
I just couldn't resist    http://www.youtube.com/watch?v=t9SaKYFR6ms

mindsweeper

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Re: Working Perpetual Wheel Using Springs
« Reply #52 on: February 24, 2009, 01:02:28 AM »
I've had enough of locking horns with TROLLS, when you stop talking out the back of your head I'll converse with you, till then you can post away, it's all TROLL BS.

Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #53 on: February 24, 2009, 01:14:19 AM »
hit a nerve huh?  Steer the topic to you?   lol  Let's get it back to your incessant name calling and me.

Or we could talk about your analysis of the design.

Or we might talk about Universities and their licensing agreements with students having the rights but not the license and also not for wm2d but for Interactive Physics.

You stole it.  They give demo copies away.  It's not necessary to steal them.

You need to grow horns before you can lock them.



Bessler007
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AB Hammer

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Re: Working Perpetual Wheel Using Springs
« Reply #54 on: February 24, 2009, 02:30:15 AM »
Bessler007

 I give you points for correlating the names LOL but, I can't support any of the rest you are doing. And don't give me any guff over WM2D for I don't use it. I do everything by hand designing.

utilitarian

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Re: Working Perpetual Wheel Using Springs
« Reply #55 on: February 24, 2009, 02:45:56 AM »
ooh dear, another ass of you and me ?

OK, so what's your explanation?

Yortuk Festrunk

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Re: Working Perpetual Wheel Using Springs
« Reply #56 on: February 24, 2009, 03:01:25 AM »
The point, ARSE WIPE, is the names were ripped from a SNL fiction.  Coincidental 2 brothers have the same names as those from a comedy sketch?

Hope you don't mind if I mimic your style although I do find your use of name calling a bit controversial, irrelevant and inflammatory.  Was that YOUR point?


Bessler007
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Most people here use names different from their regular names.

I sincerely doubt that your name is Bessler, or that you have a numeric designation of 007 from any entity. So according to your thinking, you "ripped" Johannes Bessler and James Bond.

My older brother, who is now dead, made the toy that I showed in this thread. I "helped" by holding things for him and other things that younger brothers do for their older brothers. When we left Czechoslovakia in the 1970s, we could only bring very few things and my toy wasn't a necessity.

People we knew joked about us and called us the Festrunk Brothers because we come from Czechoslovakia. So I use the name here.

I don't know the details of how he got it to work, but one thing I think about the turning wheel toy is that the "wheel" that remained stationary was not perfectly round, it was close, but a little off from a circle. I also remember that the springs would pull down just enough to allow for the rollers to roll around the guide and then pull back upwards. That was the part that he had to work the hardest for to get it just right. To me it was just a toy and nobody really cared for it.

I shared this here because maybe a more technical minded person could see this and apply their expertise to get it to work like my brother did.

To anyone who doesn't think it can work, fine, you can go and think that way, but why do you have to be such buttfaces about it?

Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #57 on: February 24, 2009, 04:45:02 AM »
Back in the 1970s, my brother Georg and I made a toy that kept turning by itself until you stopped it yourself. It worked by springs being stretched out as they were guided around a wheel and the tension of the springs would pull the wheel back around.

When we left Czechoslovakia, we were unable to bring it with us and we never got around to making it again because there was so much to see and do in the U.S.A.

I don't know if you can say this is gravity wheel because it uses springs to make it turn.


The green circle does not turn. The purple circle is the wheel that turns.
The red balls are wheels and they hang on springs which are the yellow lines.
When the balls get to the bottom, the springs stretch and then they pull the wheel back up on the other side.

Now that you know how it works, perhaps someone can make a working one.
It can turn either way.

Quote
I sincerely doubt that your name is Bessler, or that you have a numeric designation of 007 from any entity. So according to your thinking, you "ripped" Johannes Bessler and James Bond.

Your analytical skills aren't the greatest so I'll help you out this time.  After this I'll expect a stipend.

I am not actually saying, as you are, that I'm either James Bond or Bessler.  That's a distinction here I think you missed as you're telling this story.  Now rather than spend a lot of time on that point we'll examine what you've said of substance so far.

To begin with you've made a claim your toy actually worked.  Who's to doubt it since no one was there when you got off the boat without your toy?

Well the idea is similar to a combination of the previous wheel I posted and a ramp design from some guy out of Canada.  Neither of those ideas had merit and they've been examined in rather fine detail mathematically and with actual models.

Quote
I don't know the details of how he got it to work, but one thing I think about the turning wheel toy is that the "wheel" that remained stationary was not perfectly round,

Now you say the above after I've spent the last hour looking at the idea as you originally posted it looking at discs or wheels.  One could only imagine them to be circular.  If I had a ripped version of wm2d I could download your file to see if you used circles but since that's the easy route I'd suspect you did.

Incidentally do you have a license for wm2d?  springwheel4.wm2d (17.92 KB - downloaded 41 times.)   :)

I ran a simulation with one 3kilo mass suspended from a rotating disc with 3 strong springs and colliding with a stationary disc (arbitrarily offset) 180 out of phase with another 3 kilo mass.  I'd assume this pendulum arrangement would at least be able to maintain rotation.  If there were any merit to the idea I'd expect it to accelerate out of control.

Neither happened.  The rotating disc lost steam.


Now you suggest people hone up on their reading comprehension but at this juncture you want to add some more to the story.  What's the point in reading what you've written if the story keeps changing?  (not a perfectly round circle).

Quote
I shared this here because maybe a more technical minded person could see this and apply their expertise to get it to work like my brother did.

A technically  minded person is going to need more constraints than you've given.  Most thinking people aren't going to be willing to spend much time on an idea that on the face of it has no merit.

Now I don't support what some have done claiming they have some toy that will turn but not produce much power and they're working on a real engine that can do some work.  Guaranteed by Christmas.  Pure bullshit.  heheh  Christmas has come and gone, AB Santa.



Bessler007
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Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #58 on: February 24, 2009, 04:59:38 AM »
I meant to say I changed various things yet still got similar results.  I began with 10kilo weights and reduced them to 3.  I varied the frames/sec from 15,000 to 100 with various rates between those extremes.  Same results.

I might have done this work sooner but I was distracted by a butt*faced troll who as far as I can see has yet to add any analysis of this wheel to the discussion.




Bessler007
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Bessler007

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Re: Working Perpetual Wheel Using Springs
« Reply #59 on: February 24, 2009, 05:15:37 AM »
Bessler007

 I give you points for correlating the names LOL but, I can't support any of the rest you are doing. And don't give me any guff over WM2D for I don't use it. I do everything by hand designing.

You're a pyromaniac in a field of straw men.


Bessler007
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