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Author Topic: Free software links for all  (Read 4442 times)

Offline X00013

  • Hero Member
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  • Posts: 679
Free software links for all
« on: January 16, 2009, 01:31:16 AM »
I hate typin, watch in order?

http://www.youtube.com/watch?v=gmVWvK6PASQ


http://www.phunland.com/wiki/Home
   
learn how to use   http://www.youtube.com/results?search_query=phun+tutorial

most powerful 3d program that is free  http://sketchup.google.com/

and this is the physics plug in  http://code.google.com/p/sketchyphysics2/

 and this is the most powerful free program you can download to import sketchy to http://www.blender.org/download/get-blender/

Blender is the best free physics engine program you can get for FREE!!!!!   

http://www.youtube.com/watch?v=mXlF4VsXuP4

http://www.youtube.com/watch?v=d8rKS9N4J5w

http://www.youtube.com/watch?v=-Dz0XhE7Lf4&NR=1

http://www.youtube.com/watch?v=3KBQpMW59b0

            I really hope these links help some people out. I feel as tho there are people here needing guidance/help , including myself. Goodluck  and kick some some ass.   

         


Offline thrundar

  • Newbie
  • *
  • Posts: 2
Re: Free software links for all
« Reply #1 on: April 21, 2010, 08:59:32 PM »
How do I import blender into sketchyphysics/sketchup?

Need better gravity - or mass models-engines as SP is very bare bones.
I have a gravity wheel device rough drawing that I need to create and test on my PC before I invest money on actual materials.
My idea is similar to others, but with some new twists I think.

Offline X00013

  • Hero Member
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  • Posts: 679
Re: Free software links for all
« Reply #2 on: April 22, 2010, 06:23:29 AM »
sketchy needs to be imported to blender, my advice is to do all tutorials about on blender, its a long road, find a blender guy and sendm your sketches for small change, good luck

Offline thrundar

  • Newbie
  • *
  • Posts: 2
Re: Free software links for all
« Reply #3 on: April 22, 2010, 02:47:23 PM »
sketchy needs to be imported to blender, my advice is to do all tutorials about on blender, its a long road, find a blender guy and sendm your sketches for small change, good luck
Thank you for the reply.
After more searching I seem to understand that the sketchy model itself (saved file) needs to be imported to blender, then physics applied in blender to the model. Is that correct?
Can't just drop in blender or part of it as a plug in to SP?