Storing Cookies (See : http://ec.europa.eu/ipg/basics/legal/cookies/index_en.htm ) help us to bring you our services at overunity.com . If you use this website and our services you declare yourself okay with using cookies .More Infos here:
https://overunity.com/5553/privacy-policy/
If you do not agree with storing cookies, please LEAVE this website now. From the 25th of May 2018, every existing user has to accept the GDPR agreement at first login. If a user is unwilling to accept the GDPR, he should email us and request to erase his account. Many thanks for your understanding

User Menu

Custom Search

Author Topic: I have a working Bessler wheel in my simulation !  (Read 138706 times)

AB Hammer

  • elite_member
  • Hero Member
  • ******
  • Posts: 1253
Re: I have a working Bessler wheel in my simulation !
« Reply #15 on: May 20, 2008, 02:00:25 PM »
Greetings All

 I will be sending the video to Stefan this evening 7-8pm US central time. And we will see in real time what happens. I have the wheel blanks, and weights, and arms already. I only have to drill and smooth 2 holes in a piece of flat bar stock and put together. I like Chaos Pendulums and I am interested in seeing what this one will do and react.

My approach is like, WM2D means "Wood, Metal & 2 Days" (Ralph Lortie)

But when everything is this simple and ready. 15 minutes to an hour.

hartiberlin

  • Administrator
  • Hero Member
  • *****
  • Posts: 8154
    • free energy research OverUnity.com
Re: I have a working Bessler wheel in my simulation !
« Reply #16 on: May 20, 2008, 03:16:38 PM »
Hi Alan,
many thanks for the fast build.

Make sure you will apply the right load ( mechanical drag)
onto the wheel,
as my simulation says, it needs some load on the shaft ( friction)

Lookng forward to see a video of it.
Many thanks in advance,

Regards, Stefan.

Alexioco

  • elite_member
  • Hero Member
  • ******
  • Posts: 579
Re: I have a working Bessler wheel in my simulation !
« Reply #17 on: May 20, 2008, 05:42:08 PM »
Hi Alan,
many thanks for the fast build.

Make sure you will apply the right load ( mechanical drag)
onto the wheel,
as my simulation says, it needs some load on the shaft ( friction)

Lookng forward to see a video of it.
Many thanks in advance,

Regards, Stefan.

Hey Stefan, interesting looking wheel, nice find too, this is a new idea, keep up the good work  :)

bluesgtr44

  • Newbie
  • *
  • Posts: 13
Re: I have a working Bessler wheel in my simulation !
« Reply #18 on: May 20, 2008, 07:46:10 PM »
I have lots of them.....I have been using this program for just over 2 years now. Stay away from the carved polygon function if possible....I have had nothing but crap from that function for the most part. I only half heartedly trust the polygon function. This program is very good for performing tests and doing some experiments with.....I do not  believe this program will simulate anything along the lines of a genuine PM. I can post some of these if some are interested....just have to figure out how to get a file bigger than 50kb on here.....

Hey Hans.....to give you a good example as to why the curved polygon function has glitches......draw a simple circle with the circle function and then put a "pin joint" in the center so it can spin like our wheel. Now, using the curved polygon function make a smaller circle or ball...OK, put the polygon circle inside the standard circle and set them to "collide"...Now, hit run and watch the fun! It's just not a reliable function to me......I also tried to track the velocity of this and when it got up to about E to the eighth power....I stopped.


Steve

erickdt

  • Jr. Member
  • **
  • Posts: 97
Re: I have a working Bessler wheel in my simulation !
« Reply #19 on: May 20, 2008, 10:40:40 PM »
Here's my WM2D model that continually accelerates until it tears itself apart. Unfortunately though it would have been nearly impossible to build in reality (due to the 40,000K springs) and I had it evaluated by a WM2D guru of sorts who has concluded that it only runs as a result of flaws in WM2D's programming. In any case, enjoy...

hansvonlieven

  • elite_member
  • Hero Member
  • ******
  • Posts: 2558
    • Keelytech
Re: I have a working Bessler wheel in my simulation !
« Reply #20 on: May 20, 2008, 11:26:20 PM »
@steve,

Yes, polygons are a problem. Fletcher found this out too.

@erick,

You have run into the same trouble as I did. I think the moment you have 8 kinetic bodies in the simulation the thing goes haywire. It cannot cope with that many moving parts.

@ all,

One of the problems I have found is that it is extremely difficult to place parts accurately. You really have to get into high magnification to see it. This throws the whole thing into disarray. I had one simulation today that behaved irrationally until I found the culprit to be an imbalance in the system caused by poor placement of components.

At any rate it's been fun, sort of anyway. Or has it? ???     ;D

Hans von Lieven

AB Hammer

  • elite_member
  • Hero Member
  • ******
  • Posts: 1253
Re: I have a working Bessler wheel in my simulation !
« Reply #21 on: May 20, 2008, 11:35:53 PM »
Greetings Stefan

 The test is done and the videos sent plus one other that I did a slight change on.

fletcher

  • Sr. Member
  • ****
  • Posts: 399
Re: I have a working Bessler wheel in my simulation !
« Reply #22 on: May 20, 2008, 11:46:00 PM »
Hans .. when you have a WM screen up & want to place parts you will find a grid reference bottom left of screen i.e. x & y co-ordinates for the object or point - manually over-type in the correct co-ordinates & you will have perfect placement each & every time - these sorts of problems are 'builders error' but usually can be avoided.

P.S. if you are placing points or objects around the circumference of a circle then place the first one at 3 o'cl - then change the degrees of rotation of the background circle [bottom box, middle to left of screen] - anchor the background wheel & place another part at the 3 o'cl grid reference & repeat for however many segment divisions [degrees] you want.

Dgraphic911

  • Jr. Member
  • **
  • Posts: 75
Re: I have a working Bessler wheel in my simulation !
« Reply #23 on: May 20, 2008, 11:59:57 PM »
I need some help, i just downloaded WM and made a quick object/pendulum wheel and it just keeps turning, do i have to turn something on, Friction Etc. or is it preset to real world terms, Also since its demo and i can't save how do you show screen shots the best way.

I can see why everyone loves this thing, PM models that work in seconds,  but seriously how do i stop m,y wheel from spinning

fletcher

  • Sr. Member
  • ****
  • Posts: 399
Re: I have a working Bessler wheel in my simulation !
« Reply #24 on: May 21, 2008, 12:13:51 AM »
Turn World>Air Resistance>Low Pressure on - this creates some approximation of real world system losses [quick & dirty testing] - to show here take a screen shot Alt>Print Screen [hold both at same time] & paste into MS Paint [.jpg] or as I do into Irfanview & crop & save as a small .gif file for posting.

Read the tutorials - they are quite helpful.

P.S. I'm not an expert user - just played around a while with it & had help from a friend who is accomplished with it.

Dgraphic911

  • Jr. Member
  • **
  • Posts: 75
Re: I have a working Bessler wheel in my simulation !
« Reply #25 on: May 21, 2008, 12:17:57 AM »
 ;D
Yes air pressure make it stop, LOL that was great.

Hmmm, now just to buy some unobtainium and get rid of air pressure, this is sure to be an intersting year.

Thanks for the WM help

FreeEnergy

  • Hero Member
  • *****
  • Posts: 2014
    • The Freedom Cell Network
Re: I have a working Bessler wheel in my simulation !
« Reply #26 on: May 21, 2008, 04:51:24 AM »
G'day all,

I have also a wheel that works in WM2D, I don't trust it. After a while some of my weights do bunny hops.That is why I warned against the programme the other day.

The wheel below is the one.

Hans von Lieven

Edit: The first one was not a good screenshot as it shows the wheel as drawn. This one is in action.

don't think you need all those arms. probably 2 or 3 arms will do just fine using the same principle. very exciting!

peace

p.s. still waiting on the wm2d file from you.

TheOne

  • Hero Member
  • *****
  • Posts: 985
    • Amanatsu Games
Re: I have a working Bessler wheel in my simulation !
« Reply #27 on: May 21, 2008, 05:09:20 AM »
Greetings All

 I will be sending the video to Stefan this evening 7-8pm US central time. And we will see in real time what happens. I have the wheel blanks, and weights, and arms already. I only have to drill and smooth 2 holes in a piece of flat bar stock and put together. I like Chaos Pendulums and I am interested in seeing what this one will do and react.

My approach is like, WM2D means "Wood, Metal & 2 Days" (Ralph Lortie)

But when everything is this simple and ready. 15 minutes to an hour.

Post the video on youtube don't need to have the video stored here!

Is the video is ready?

hansvonlieven

  • elite_member
  • Hero Member
  • ******
  • Posts: 2558
    • Keelytech
Re: I have a working Bessler wheel in my simulation !
« Reply #28 on: May 21, 2008, 01:31:20 PM »
G'day all,

Here is something for you to play with. This is a simulation of Bessler's MT 20

(http://www.overunity.com/index.php?action=dlattach;topic=4705.0;attach=23539;image)

You can find the simulation here : http://keelytech.com/overunity/besslermt20.wm2d

It's not quite right yet, there is still an imbalance caused by not accurate enough placement of components. I'll fix it when I get the time. In the meantime have fun.

Screenshot below.

Hans von Lieven

hansvonlieven

  • elite_member
  • Hero Member
  • ******
  • Posts: 2558
    • Keelytech
Re: I have a working Bessler wheel in my simulation !
« Reply #29 on: May 21, 2008, 03:01:16 PM »
don't think you need all those arms. probably 2 or 3 arms will do just fine using the same principle. very exciting!

peace

p.s. still waiting on the wm2d file from you.


G'day all,

I have here a 4 arm version, albeit a little modified. The lever arms are angled now. It does not work, though I am puzzled as to why not. There seems to be no reason why the wheel slows down after accelerating. See what you can make of it.

The WM2D file is here: http://keelytech.com/overunity/flapwheel1.wm2d

The screenshot below.

Hans von Lieven

PS. The 8 arm version goes haywire.