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Author Topic: Bessler Wheel Theory by Alex  (Read 273584 times)

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #30 on: May 15, 2008, 10:22:50 PM »
Things to do:

Attach a rim and other wheel
Attach weights


Why do I need a rim and where and what other wheel ?

The weights are the blue balls and the light blue bars...
Look at the posted movie.

Alexioco

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Re: Bessler Wheel Theory by Alex
« Reply #31 on: May 15, 2008, 10:32:29 PM »
talking about me
WOW lmao, that wheel it completly wrong, it fell all over the place, I have an animation for you, how do i upload footage here?

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #32 on: May 15, 2008, 10:45:34 PM »
You can upload over here:
http://www.overunity.com/index.php?action=tpmod;dl=upload

up to 5 Mbytes.

Otherwise if bigger, please use the free
rapidshare.de
or
megaupload.com

Many thanks.

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #33 on: May 15, 2008, 10:49:42 PM »
Alex,
P.S. YOu can use
Gif Movie gear freely for 30 days to scale down and optimze
GIF animations.

It is one of the best software for optimizing GIF animations.
Highly recommended:

http://www.gamani.com/


Regards, Stefan.

Alexioco

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Re: Bessler Wheel Theory by Alex
« Reply #34 on: May 15, 2008, 11:02:16 PM »
Thanks, thats very helpful :)

hansvonlieven

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Re: Bessler Wheel Theory by Alex
« Reply #35 on: May 15, 2008, 11:04:00 PM »
G'day Stefan,

I have an animation in WM2D here I would like to share. The rendering device in WM2D is incapable of rendering the simulation properly.

I see you are using a different format. How do I do this, alternatively if I send you the simulation can you render it for me. I think everyone ought to see this one.

Hans von Lieven

hansvonlieven

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Re: Bessler Wheel Theory by Alex
« Reply #36 on: May 15, 2008, 11:28:07 PM »
G'day all,

For those of you that have WM2D I have uploaded the simulation onto my website.

http://keelytech.com/overunity/basicwheelcomponents1.wm2d

Hans von Lieven

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #37 on: May 15, 2008, 11:35:19 PM »
Okay, here  is now Alex?s animation he just did send me via email.

http://overunity.com/alexioco/Alexioco_wheel_Animation.wmv

Regards, Stefan.

Alexioco

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Re: Bessler Wheel Theory by Alex
« Reply #38 on: May 15, 2008, 11:38:23 PM »
What do you think?

That it 10 drawings of the wheel I did ot make that, took me ages...

rlortie

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Re: Bessler Wheel Theory by Alex
« Reply #39 on: May 15, 2008, 11:40:34 PM »
I make a point not to discuss  private posts or even refer to them. But in this case I am going to make and exception!

So much of this design has been freely shared by its inventor, it is at the point that a certain degree of my confidential knowledge is now of public record. I have been aware of this design since May 9th. I was asked to evaluate and give my opinion which shall remain confidential.

With all this time spent on WM2D simulation discussion, (which is driving me up the wall) I could have fabricated it. Using readily available "Off the shelf" material I would have had it completed three days ago. Matter of speaking, all I would have to do is install the levers to an already existing test stand using a 38" open faced disk with attached rim.

Now you are  going to ask; Well why have I not done so???  Because I gave my word I would not get involved.

It simply irritates the (you know what out of me) to see a viable design not researched to its limit due to lack of  resources and or empirical aptitude to fabricate. I ask myself;  how many times without public knowledge could this have happened in the past, a working idea thrown aside because the inventor could not build it???

As can be verified above with Stefan's  simulation run, something is askew. I know what it is and I have my  doubts if WM2D is capable of rectifying the problem.  I do hope he can, but I am not holding my breath!

Ralph

     

Alexioco

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Re: Bessler Wheel Theory by Alex
« Reply #40 on: May 15, 2008, 11:44:33 PM »
You are loyal Ralph and I trust you, if you really want to then you may also build it, please keep me up todate and there are a few things I can tell you to make sure the wheel is made correctly, up to you though, if so then consult me by email.

Also I am capable of making my wheel, and its not long til its complete, im a newbie to this you know thats why its taken me so long, its not like i am as good as you...

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #41 on: May 15, 2008, 11:55:58 PM »
What do you think?

That it 10 drawings of the wheel I did ot make that, took me ages...

Hi Alex,
many thanks for the hard work  to make the animation.

But why don?t you show us the backside of your wheel
just on video in youtube ?

Everybody knows now, that you are the re-inventor of this
MT combination, so what are you waiting for ?
Just post your real name to it and stick it onto your pictures and videos
and no one can steal it anymore from you...

@Hans. I have just loaded your design and reset the Collide, Not collide
settings for all the weights and holders...
The first few frames it runs okay and then it slows down...

I can post a movie later of it..
Many thanks.

hartiberlin

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Re: Bessler Wheel Theory by Alex
« Reply #42 on: May 16, 2008, 12:02:10 AM »
G'day Stefan,

I have an animation in WM2D here I would like to share. The rendering device in WM2D is incapable of rendering the simulation properly.

I see you are using a different format. How do I do this, alternatively if I send you the simulation can you render it for me. I think everyone ought to see this one.

Hans von Lieven

You need to install the free HUYUV codec
http://neuron2.net/www.math.berkeley.edu/benrg/huffyuv-2.1.1.zip

and put the framerate to 25 and the bitdeepth to 24 bits.
Then it first puts out a big AVI file which I load into
Virtualdub.org program and recompress to DIVX codec.
Somehow I can not directly compress to DIVX from inside WM2D...

Anyway, this way it works quite nicely...

Hope this helps.

Regards, Stefan.
P.S: Was nice to speak to you a few days ago,.
Keep up the good work Hans.

Alexioco

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Re: Bessler Wheel Theory by Alex
« Reply #43 on: May 16, 2008, 12:05:43 AM »
Hi Alex,
many thanks for the hard work  to make the animation.

But why don?t you show us the backside of your wheel
just on video in youtube ?

Everybody knows now, that you are the re-inventor of this
MT combination, so what are you waiting for ?
Just post your real name to it and stick it onto your pictures and videos
and no one can steal it anymore from you...

@Hans. I have just loaded your design and reset the Collide, Not collide
settings for all the weights and holders...
The first few frames it runs okay and then it slows down...

I can post a movie later of it..
Many thanks.

I want to build it first, its not like you will never see it, just give me time...

Once I have the wheel running, I will be more than happy to show you...

hansvonlieven

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Re: Bessler Wheel Theory by Alex
« Reply #44 on: May 16, 2008, 12:09:38 AM »
@Stefan,

There has to be a massive problem with WM2D. The wheel on my simulation uses initially a weight that spins the wheel in the opposite direction to the perceived imbalance. As expected the wheel slows down when the inertia of the weight is exhausted, stops and reverses.

Now, ift there is an imbalance this is exactly what should happen.

At this point there is NO more energy in the system from the initial push. The wheel now spins in the opposite direction and accelerates.

This is again what one would expect. It does this for about one full rotation and now something happens that it could not possibly do if the simulation so far is accurate. It slows down, stops and reverses again. There is no possible physics reason for this. I think the whole simulation is flawed.

Any comments?

Hans von Lieven