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Author Topic: A major upgrade for ZFF's design  (Read 2908 times)

nightlife

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A major upgrade for ZFF's design
« on: November 13, 2007, 04:32:22 AM »

 3 to 1, remember that when you try to get through a gate but don't think you will do it by pushing and or pulling it through the gate, you will lose what you seek to gain. It's all about the manipulation and timing. It will take the power of three to properly manipulate the gate of 1 to still be able to achieve over unity. 11/2 to manipulate and 11/2 for over unity. The manipulating magnets must be kind of horseshoe shaped with the north and south on the same side and the stationeries ones must be rectangular with poles on opposite sides. They must also be staggered as far as one placed with the north out and the next placed with the south out. It must have 6 stationary and 8 manipulating.

 Draw a 6 point star and then make three dots in between each of the stars points, it should look kind of like a dysfunctional clock. Then start from the top of the star and count start counting and circling each spot each time you get to three using the stars points as a mark as well. I would post a picture but I am not sure how to do that. You should end up with up with eight circles having only 2 of them on the stars points. One at the 12 o?clock and the other at 6 o?clock. The stars points should be at the same position as the 2 4 6 8 10 and 12.are on a clock. You should also have three marks in between each of those point evenly placed apart from each other. The manipulating magnet must be switched at the precise time to switch it from a pull to a push. You must remember that the manipulating magnet must be pivoted and not kept flat. This should be done using a guide on the wheel kind of like ZFF tried to use but make sure you use a more gradual approach then he did. Start the grade at the end of the push as the pull takes over and stop it at the end of the pull just before the push starts. It should never be level and it should look like a long stretched out never ending w. His design was close but he was missing some key elements I have told you all about.
 I did try to help him but he didn't want the help and he would rather play with making fuel out of water. He is doing great with it but it still uses something we all need to have to survive, Food and water and air our main needs for our own survival and the only thing I can think of to use is magnets and that is why I have chose to design ways to use them for creating a power source.

 There you go, you now should have a design for a over unity permanent magnet motor. I do have others but I thought I would share this one with you all.

 My name is Thomas Brown and I live in Battle Creek, Michigan. If anyone would like to talk to me, you can email me at browns49015@yahoo.com