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Author Topic: vortex grav. motors with WM2  (Read 6612 times)

buzneg

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vortex grav. motors with WM2
« on: January 23, 2007, 08:02:33 AM »
with "object" "colision off" I get this

my first set-up with 2 pics

(http://img404.imageshack.us/img404/6664/pic12it.png)

(http://img404.imageshack.us/img404/2372/pic29dl.png)

this 2nd set-up works alot better. THOUGH the thing to NOTE here is that there's some kinda glitch with the program, (maybe I don't know maths) when you take two masses and take off "colision" they fall into each other and then zip out super fast in some direction. I know there is a sauge in the programe because it uses the simple "centre of gravity" effect, and not the calculous gravity of every atom in the mass effect. I don't know if that it what's causing this though...

here it is.

(http://img294.imageshack.us/img294/9582/set2pic26mm.png)

(http://img294.imageshack.us/img294/9335/set2pic30dq.png)




buzneg

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Re: vortex grav. motors with WM2
« Reply #1 on: January 23, 2007, 08:19:05 AM »
here's my last set-up. In this one I set it up so that there is no "go through object" effect. this one does not continualy gain KE but when releases at a certain spot, the rotor turns OVER 360 degrees, and continues to turn another 90 degrees and then recoils and does it over. Now if you let something fall and it falls over 360 degrees, is that not OU? I'm pritty sure but correct me if I'm wrong.

(http://img248.imageshack.us/img248/1598/set3pic19zt.png)

(http://img404.imageshack.us/img404/5247/set3pic25wr.png)


note: I did not use all the same "mass" weight for every circle, for instance in set2 I used lighter masses one the more distant part and increased the mass as traveled in, I did something like .1-.15-.2-.25 etc. heavyer as the sourse is more centerd, it makes an inward vortex of force.


buzneg

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Re: vortex grav. motors with WM2
« Reply #2 on: January 23, 2007, 08:21:20 AM »
Oh and I only used to balls for the rotor because and rectangle on an centred joint wouldn't turn, due to the non calculous way of calculating gravitational pull... :D

buzneg

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Re: vortex grav. motors with WM2
« Reply #3 on: January 23, 2007, 08:26:42 AM »
so to sum it up for people who are not familiar with this program, gravity is set to planetary, and in set 1 and 2 the objects travel "through" eachother and it could be a glitch in the program, but in set 3 it wobbles past 360 degress so if that's not due to a glitch in the program that's OU.

FreeEnergy

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Re: vortex grav. motors with WM2
« Reply #4 on: January 23, 2007, 08:51:32 AM »
can you please post the .wm2d file please. thanks :)

buzneg

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Re: vortex grav. motors with WM2
« Reply #5 on: January 23, 2007, 10:01:05 AM »
I can't save it, I only have the trial versoin :-\

buzneg

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Re: vortex grav. motors with WM2
« Reply #6 on: January 25, 2007, 11:47:06 PM »
test

FreeEnergy

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Re: vortex grav. motors with WM2
« Reply #7 on: January 26, 2007, 08:18:54 AM »
sorry but you need to turn on Air Resistance to High speed. sorry but it don't work.

go to World>Air Resistance>High speed