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Author Topic: 12 times more output than input, dual mechanical oscillation system !  (Read 2222427 times)

hartiberlin

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #660 on: March 11, 2008, 10:30:39 PM »
Hi All,
I can get now a 100 Kg weight lifted up about 1 Meter every revolution
with this new idea from user Scorpile.

I am posting here now the picture and will upload the movie and WM2D file I just made in the
Downloads area.

P.S: I am using the green 10 Newton Force vector( see  green arroy)
all the time on a 80 Kg yellow disc and at the 33 Kg additional weight,
which is attached at the yellow disc, so how do I calculate the used input energy ?
( The same works, when I am just using 10 Newtonmeters of torque onto the disc on its axis)

The 100 Kg weight lifted by 1 Meter is about Energy= 100 kg x 1 meter x 9,81= about 1000 Joules of energy per revolution.
But how much input energy is spent for this ?
( I am a bit tired right now to think more about it...)

This design can be surely still optimized with better leverage fulcrum arm length and
other weight combinations...
there is a lot of room for improvements...

Regards, Stefan.

hartiberlin

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #661 on: March 11, 2008, 10:37:07 PM »
Okay, the movie and WM2D file
are now downloadable in this ZIP archive file from here:

http://www.overunity.com/index.php?action=tpmod;dl=get15

Regards, Stefan.

nightlife

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #662 on: March 12, 2008, 05:22:25 AM »
I have messed with this thing for a couple of hours and it will not work without added force or attraction. You do get more power from the opposite end of the wheel but the out put of the excess power is not timed right to give the wheel the added power it needs to keep going.

 It will take some altering. Some of the excess power from the opposite end of the wheel, will have to be used and then it might just work.

 Something like a rear bike wheel freewheeling hub. With added pressure it engages but without pressure, it freewheels. The front wheel in this next picture would have a freewheel on both sides to accommodate both the down push and the up pull. Both the front and rear wheel may need to be the same size but I haven't thought ahead that far as of yet to say which would be best.

nightlife

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #663 on: March 12, 2008, 06:16:05 AM »
Scratch the up pull thought. It will not help. But I would suggest keeping a freewheel on both sides just for balance of torque reasons. As a matter of fact, it may be best to put the freewheels on the rear wheel. I think I can modify a old bicycle to see how this concept works. I just happen to have a couple old bikes at the shop that no one has used in years.

 I have what is needed to build this and if it does produce over unity, this build should be able to tell.

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #664 on: March 12, 2008, 09:27:11 AM »
ok here you go again.

i have made minor modification to the system and turned on air resistance to high!


wow!


please see file attachment.
« Last Edit: March 12, 2008, 09:50:01 AM by FreeEnergy »

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #665 on: March 12, 2008, 09:56:57 AM »
(see my previous reply)


....and when you set it to low air resistance the thing seems to speed up!!!!!  :o

Low-Q

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #666 on: March 12, 2008, 10:15:18 AM »
Many pages now, and I haven't read all of it. Anyway, this device is by my opinion the most interesting approach to OU. It should be an easy match to close that loop. Simply by using an electromagnet right under a swinging iron pendulum. The electromgnet is driven by the output via a simple generator - like these in batteryless flashlights. So the pendulum is activated synchronously to its swing frequency. Should be easy to make such device.

I think however, that hartiberlins thought about tapping gravitional force, should at the very end result in no gravitional field at all, and the pendulum will stop... Too long time to worry about that :D

Vidar

hartiberlin

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #667 on: March 12, 2008, 10:29:12 AM »
ok here you go again.

i have made minor modification to the system and turned on air resistance to high!


wow!


please see file attachment.

Well just changing the force from 10 Newton to 15 Newton then also works with high
air resistance, butas this is a low speed application air resistance will not play
any effect on it.
So how can we calculate best the input energy this way ?

hartiberlin

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #668 on: March 12, 2008, 10:33:24 AM »
Scratch the up pull thought. It will not help. But I would suggest keeping a freewheel on both sides just for balance of torque reasons. As a matter of fact, it may be best to put the freewheels on the rear wheel. I think I can modify a old bicycle to see how this concept works. I just happen to have a couple old bikes at the shop that no one has used in years.

 I have what is needed to build this and if it does produce over unity, this build should be able to tell.

@nightlife,
I think you have missed the principle, cause it is used to lift at the right side of the fulcrum
a 100 Kg weight for 1 Meter, but you tried to rotate something...
So instead of lifting a 100 Kg weight by 1 Meter is could be used to lift something else, which is heavy
or push a flywheel.

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #669 on: March 12, 2008, 10:34:28 AM »
maybe for every revolution or two the weight locks at 12 o'clock then the system balances, then you unlock it from 12 o'clock and the whole thing starts over. know what i am saying?

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #670 on: March 12, 2008, 10:36:53 AM »
the only energy being used is to lock and unlock the weight at 12 o'clock which is very little.

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #671 on: March 12, 2008, 10:49:53 AM »
here

hartiberlin

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #672 on: March 12, 2008, 11:50:10 AM »
Does anybody know, how Gears work in WM2D ?

Are there any good video tutorials out there for WM2D ?

nightlife

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #673 on: March 12, 2008, 01:43:17 PM »
hartiberlin, "@nightlife, I think you have missed the principle, cause it is used to lift at the right side of the fulcrum
a 100 Kg weight for 1 Meter, but you tried to rotate something...
So instead of lifting a 100 Kg weight by 1 Meter is could be used to lift something else, which is heavy
or push a flywheel."

 If you take off the 100 kg, then the pull could be utilized too, but I think it would work better if the weight stayed and all the focus was put on the push because of the timing of the wheels most useful force. It starts to loose most of it's momentum at 9oclock and that?s when the weight is lifted. Then the weight drops at about 10oclock and that push is when the wheel needs it the most. You lose nothing from the added weight because it is utilized by the push by adding more power the push when the wheel needs it the most.
 This would give the wheel more force when the wheels weight is fighting gravity. The wheel should speed up to a certain speed depending on the gears.

 I will be building one using a ten speed rear bike wheel. I believe the crank I have is a three piece crank which will allow me to have equal pressure on both sides of the front sprocket.

 I will attach a gear on the opposite side of the rear wheel to test the power achieved. If that gear can turn anything attached to it, the device would then be proven to be a over unity device.
 

Scorpile

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #674 on: March 12, 2008, 02:36:02 PM »
What i think is to take off the weight, and add something to rotate a generator with gears, which needs the same force applied to make the generator rotate really fast, just like the kinetic lights the original inventor used.