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Author Topic: 12 times more output than input, dual mechanical oscillation system !  (Read 2198311 times)

dean_mcgowan

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #150 on: December 14, 2006, 06:43:45 AM »
i am not being negative .. just rational.

yeah ... its half baked .. and its in the appropriate section.

show me why my idea has got no steam, then we will look into your original idea.


dean_mcgowan

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #151 on: December 14, 2006, 06:47:43 AM »
swiped ... hmmm ... i wont even bother defending myself on that point .. you can just humbly apologise at some point when you get the courage up again

Alfang

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #152 on: December 14, 2006, 07:17:54 AM »
Hi all, love this site, I finally found a bunch of guys who think like me.
One of the first things that came to my mind about this machine. it's like a grandfather clock that never needs the weights pulled back to the top.And it doesn't tell time, yet.
I envision setting a spring mechanism like a ballpoint pen clicker through wire or cable, each time the hammer drops( pendulem straight down). Then when the pendulem swings to either extreme, the spirng release is triggered and it gives the "swing" a little shove.
I dont think you will be able to capture any energy from the pendulem.
It's not gonna take a whole lot of push to keep the pendulem swinging.
I know I'm comming in late, I've spent hours today reading the whole string. And I skipped some, so if someone else already had this thought, sorry.
Make it run nonstop first, then figure out how to harness the energy.

Thanks John

corpsegravy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #153 on: December 14, 2006, 08:53:59 AM »
Hammer?  A hammer and anvil are useful tools but waste all the energy if we are looking for overunity.

Better to move a big magnet up and down in a big coil of wire.
Bigger the better maybe.
Remember; the less the lever moves; the less the pivot on the pendulum moves; the less feedback energy to damp the pendulum.

Might not even need any springs to limit motion with a big enough coil and magnet.

To prove over unity, we just need to get more electricity than the input energy.  The input on a free swinging pendulum is still E=mgh, isn't it?

sevich

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #154 on: December 14, 2006, 02:39:09 PM »
The swinging of the weight gives an amount just short of over unity, but still reaps double to triple the power needed to do stamping in a factory enviroment
« Last Edit: December 15, 2006, 08:28:48 AM by sevich »

supersam

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #155 on: December 15, 2006, 09:00:04 AM »
HEY SEVICH,

you are right there.  i think, though, if you were able to take a little bit of that stamping energy and put it back into the pendulum then you could have your stamper and run it too.  do you see what i mean?

lol, and happy holidays to all,

sam

FreeEnergy

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #156 on: December 15, 2006, 09:57:33 AM »
this thing is driving me crazy! closing the loop should not be so hard. i already mentioned before how to do it and now all i need is the parts.
all i need is an electrical motor pendulum, voltage regulator, coils, and some magnets. the voltage regulator will keep the pendulum at a certin speed and excess energy will be outputed elsewhere to a load.

peace

Dingus Mungus

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #157 on: December 15, 2006, 12:18:01 PM »
hey  dingus,
can you post some pictures or video of the results you have gotten with the bicycle setup? 

Not my rig...

 ???

Maybe you should go reread. Also I WAS the one who said I found no sucessful way to couple the lever to a flywheel in a simulation. WM2D has a free demo, go get it! I used a dampener in the simulation that converted the kinetic to watts I posted screen shots a few pages ago, but I have not built a prototype of this device. My time is being devoted to a more apealing project right now.

No moving parts...
Totally scaleable...
On demand endothermic reaction!

 ;)

Everyone is talking anout a hydrogen economy, maybe you should start looking in to more eficient electrolysis.

BTW
Here is a a more visual explanation of my mercury switch idea:
Switch is level when the pendulum is at its starting drop point,
Tiny electro magnet... badda bing badda boom you know?

Hell we could even scrap the mercury switch and add a reed switch behind the EM core.
Then attraction lifts pendulum and a cap discharge pushes it. I hope this makes sence.

Just my 2 cents...

I need sleep,
~Dingus

(click to animate)
« Last Edit: December 15, 2006, 12:46:10 PM by Dingus Mungus »

Dingus Mungus

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #158 on: December 15, 2006, 12:38:26 PM »
For those who are wanting to work on this:

WM2D free download:
http://www.design-simulation.com/WM2D/download.php

My only screen print of something semi-enticing:
(http://www.overunity.com/index.php?action=dlattach;topic=1763.0;attach=4514)
(http://www.overunity.com/index.php?action=dlattach;topic=1763.0;attach=4516)

NOTICE THE PENDULUMS MATCH VELOCITY! (no lost kinetic energy)

Now download it and go test your own configurations of this idea!

supersam

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #159 on: December 16, 2006, 06:17:48 PM »
hey everyone,

has everyone abondend this project, just because dingus said it COULD BE DONE, according to his sims?  what is wrong with this picture? SCARED SAY SCARED.   the sims even show it can be done.  i am not a firm believer in sims, but they are what they are.  and according to this one it can be done.  so where are the experimenters?  just my stupid question for the day. 

i'll be home for christmas, to get my christmas gift!

lol, and happy holidays to all

sam

Dingus Mungus

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #160 on: December 17, 2006, 01:30:45 AM »
Where are your sims and experiments Sam?

Like I had said I only found 2 out of 50+ sims that would show any promise at all. Now go download WM2D and do your own sims and see if you can get a moving pendulum to match or out run a stationary pendulum. Only then is the rig useful...

~Dingus

Mahess super chistmas or just buying time...
We'll see for sure soon.

bsrinon

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #161 on: December 17, 2006, 08:39:37 AM »
For me, it's finals week at school...I'm scared to fail my exam.

I did download the WM2D. What a cool program! Thanks Dingus. Too bad the demo version can't save the work.  I have to start over every time. :( 

I did several scenarios, including one with a 2 N-s/m damper, and a 1.8m lever with the fulcrum 1/3 from the pendulum on the right. The damper and some springs were placed on the left. The amplitude of the oscillations definately were dampened using a damper as expected. I did not turn on real-world friction/air resistence. Without any springs or dampers on the left side of the lever, the oscillations can become erratic if not properly balanced, but oscillations definately continue forever--agreeing with Newton's three laws of motion. To make it oscillate nicely, the working side must be equal or just slightly heavier than the pendulum side.

I haven't figured out how to place the meters to read dynamic forces on the simulation. Maybe it's only available on the full version. I would like to test it on WM2D if the moving pendulum really does produce tension about 3 times the weight of itself at its equilibrium position.

There's definately some promise to this.

I will play with program some more after the finals are done in a couple days, with screenshots.

By the way, I also looked at the Linnard Griffin patent (pdf) on H2 production using the "galvanic" process. I skimmed through the thread also. Looks interesting. Just a few weeks ago, before becoming interested with this pendulum thing, I had just finished playing around with electrolysis using Frank Roberts immersed cells method. I kind of gave up trying to find any resonant frequency because I couldn't find any using the circuit in the D16.pdf document. I did get some cool HHO production with 10 amps running through the cells...

Brian


hey everyone,

has everyone abondend this project, just because dingus said it COULD BE DONE, according to his sims?  what is wrong with this picture? SCARED SAY SCARED.   the sims even show it can be done.  i am not a firm believer in sims, but they are what they are.  and according to this one it can be done.  so where are the experimenters?  just my stupid question for the day. 

i'll be home for christmas, to get my christmas gift!

lol, and happy holidays to all

sam

Dingus Mungus

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #162 on: December 17, 2006, 10:49:33 AM »
@bsrinon

Make sure you have air resistance turned on in the world menu first and foremost. Then to measure anything, select the object to measure then click on the measure menu and select what to measure. Also always use two pendulums that are exact dupes and you will be able to easily measure the fulcrum powering pendulum efficiency. I got a demo here too... I wish I could save and upload these demos for others to play with. I might buy a copy after the holidays are over but right now I'm super stretched... 5 flights in the next 2 weeks. :(

@everyone

The latest simulation I've been tweaking IS exhibiting excess power, but yet again I can not conclude that this is overunity in any way. Though it does at least in my opinion clearly violate the first law of thermodynamics aka conservation of energy. I believe this because I used two identical loaded pendulums to use as baseline comparison units of input energy, and the pendulum powering the fulcrum actually gains energy when compared to the stationary pendulum. Also this rig turned a steel fly wheel in one direction for just over 4 minutes.

If anyone here can truly explain how power is extracted from the fulcrum and power is added to the pendulum they would probably be quite rich already. Hmmm I wonder how one would close the loop though? Tricky business... Gotta hate not linear mechanics!

Screenshots:

fantasyl

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #163 on: December 17, 2006, 03:28:51 PM »
Hi to all! First post here, my name is Roberto.

I'm in no way an engineer or a scientist, but I'm really intrigued by the overunity stuff and I'm trying to put my best effort in it.

Howewer.....using WM2D and my own replication of the original Mikovic scheme I found a machine that is never in equilibrium (at least in the simulation).

I receive the very same internal limit error Mingus is receiving, but the strangest thing is that the rotation on the polygon in my case and with my proportion is increasing!!!

Is this overunity ?

From a near equilibrium point the pendulum and the whole machine starts to move and keeps the same oscillation rate for about twenty minutes, and then the rotation of the fulcrum INCREASE of one (VERY LITTLE) step and remains costant for about 5 minutes, then the program gives me an "internal limit reached" error.....

I start to feel really excited because I heard many times that an overunity machine should "power on" by itself....maybe I'm just a fool, but please help me to make some light.

I attach the images of the simulation and the enlarged graph of the motion of the polygon........please note the increase in rotation is VERY LITTLE, but it's there  :o!

Please don't be rude as I registered on the board, but I feel I'm the most ignorant person around here, probably  :-[

And my work is a slight modified COPY/CLONE of Mikovic, so credit to him!

stonrman401

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Re: 12 times more output than input, dual mechanical oscillation system !
« Reply #164 on: December 17, 2006, 04:08:42 PM »
Hello all.

Steorn, the company that claims they have working free energy devices, hosted a party in which forum members were invited to.

At the party was a steorn "toy" demonstrating free energy, according to the members.

They have all come together with pictures, and I noticed on a few of them, pendulums are actually part of the device! Do you guys think this is related? Have a look for yourself, Im sure someone here can connect this...

http://www.steorn.net/forum/comments.php?DiscussionID=31741&page=1

Also, apparently steorn (who has said they will stay away from the forum to do work) DELETED a thread and BANNED a member when apparently they got "too close" to figuring it out. Steorn lost a LOT of support when they did this, because it's obvious by now theyre fools drunk and bent on getting money. Though I know I wont buy a damn thing because everyone here will be replicating it soon! Steorn will make pennies, then flop over and their forum will destroy them from the inside out. Theyre making bad moves and really should have just shared with the public a long time ago.

I hope some of you can make sense of these pictures. Im off for now.