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### Author Topic: The Holographic Universe and Pi = 4 in Kinematics!  (Read 217874 times)

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #360 on: June 08, 2014, 07:17:33 PM »
LOL, is this yet another Mathism that you promote ?  A change in velocity: direction or speed is the result of an acceleration: period.  You are free to try and show actual credible references to experiments that show a change in velocity without acceleration.  You are free to try and show an example of a true instant 90 degree turn taken by anything, anywhere.

The expansion of matter and space are 90o out of phase with one another which gives matter a rectilinear motion through it's surrounding space at any given point in time.  There is a continual interaction between matter and space.  This continual interaction between space and matter induces both an expansion acceleration and a motion (Time).  Orbit and Expansion are One!  Us moving past stationary light via expansion acceleration is what we call gravity.

Gravock

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #361 on: June 08, 2014, 07:27:04 PM »
Holy Crap!  Speaking of misdirection....sheesh.  I must have lost like ten I.Q. points reading this gibberish.  Are you really this ignorant or are you just pretending?

Have you never heard of being happy to be "FROM" somewhere?  Does this concept not exist in your little fantasy world over there?  Did you consider that when I lived there it was not like that?  No?  Didn't think so.  I swear, a first grader would not misunderstand my statement the way you have.

OK, here you go:  Do you think it is possible that there might be a few folks that used to live in Detroit and are now happy they are FROM there?  My guess is that would be all of them, but you will probably say none, once again displaying your ignorance for all to see.

You are a minion for ignorance!

Bill

This is another psychological projection by you.

Bill, my home town has also went down hill, but this is not something I am very proud of.  I would be proud of my home town to see it flourishing, not the other way around.  It is you who is the minion for ignorance, and not me!

Gravock

#### minnie

• Hero Member
• Posts: 1244
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #362 on: June 08, 2014, 08:14:49 PM »

I'm only an old retired farmer with a broken back. I do love a good problem to
solve.
To me it looks as if Pi needn't be stuck a 4. With pixels wouldn't matters change
with scale?
I think Planck lengths aren't really workable, how about going up a few levels
and considering atoms or molecules?
Let's see some real progress here because in the not too distant future I'm going
to end up on the wrong side of the lawn!
John.

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #363 on: June 08, 2014, 09:38:02 PM »

I'm only an old retired farmer with a broken back. I do love a good problem to
solve.
To me it looks as if Pi needn't be stuck a 4. With pixels wouldn't matters change
with scale?

I think Planck lengths aren't really workable, how about going up a few levels
and considering atoms or molecules?

Let's see some real progress here because in the not too distant future I'm going
to end up on the wrong side of the lawn!
John.

With pixels wouldn't matters change with scale?

Let's take a pixel or a square with a perimeter of four units as measured by our ruler having 1 unit (4 units / 1 unit = 4).  After one second, the perimeter becomes eight units, and our ruler now become 2 units, so we measure the square to have the same perimeter of four (8 units / 2 units = 4).  The first pixel or square with a perimeter of four units can represent the planck scale, and the second pixel or square after 1 second with a perimeter of 8 units can represent atoms or molecules.

Gravock

#### sarkeizen

• Hero Member
• Posts: 1923
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #364 on: June 08, 2014, 09:58:38 PM »
It was Pirate Bill of Kentucky who spoke badly about his home town and not me.  I only questioned why he would be very proud of his home town's failed liberal policies and going down hill fast.
Fair enough.  However that doesn't really change the point.  Which was that you had time to make bigoted comments but not answer a clear, useful and jargon-free question.  Which certainly calls into question how seriously anyone should take you.
You are not asking the right question.
The answer will clarify your position on a subject I brought up which you claimed was wrong (summarily before asking a single question).  Hence it is a correct question to be asking.

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #365 on: June 08, 2014, 10:03:35 PM »
It's like MarkE said, a circle is really a square in taxicab geometry.  Likewise, a circle is really a square or made up of pixels in the real world.  As you can clearly see, taxicab geometry correctly represents the real world!

Gravock

#### MarkE

• Hero Member
• Posts: 6830
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #366 on: June 08, 2014, 11:48:55 PM »
LOL, no, as anyone who cares to check can see:  I have correctly stated that a Taxicab circle is a Euclidean square.  I have not as GB claims stated that a Euclidean circle is a Taxicab square.  GB is free to quote any of my posts where he thinks he can show otherwise.  Of course he cannot do so, just as he cannot support his other false declarations.

GB has been unable to show support for his claims instant 90 degree movement claims.  He merely asserts and his assertions fail to directly address his claims or the challenges to them.  He has today added a new pant load that light is motionless and all things accelerate at a rate close to the acceleration due to gravity at sea level on earth, millions of verified observations directly contradicting his claims be damned.

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #367 on: June 09, 2014, 12:46:56 AM »
LOL, no, as anyone who cares to check can see:  I have correctly stated that a Taxicab circle is a Euclidean square.  I have not as GB claims stated that a Euclidean circle is a Taxicab square.  GB is free to quote any of my posts where he thinks he can show otherwise.  Of course he cannot do so, just as he cannot support his other false declarations.

GB has been unable to show support for his claims instant 90 degree movement claims.  He merely asserts and his assertions fail to directly address his claims or the challenges to them.  He has today added a new pant load that light is motionless and all things accelerate at a rate close to the acceleration due to gravity at sea level on earth, millions of verified observations directly contradicting his claims be damned.

Yes, but a euclidean circle doesn't correctly represent a circular path made of pixels in the real world.  However taxicab geometry does.  I have provided you with the mechanism for the 90 degree movements.  I also never stated all things accelerate at a rate of 9.8m/s2 as you wrongly asserted.  I only said our expansion acceleration in our surrounding space of the earth is 9.8m/s2.  Light only reflects off a curved surface at one proper angle.  If light was moving, then we wouldn't see the entire circumference of the moon, but would see a dot.  Now, taking the craters on the moon into consideration, then the moon would look like a random cluster of stars if light was moving.  Since we see the entire circumference of the moon, then this is evidence that light is stationary, and it is us moving past stationary light via expansion acceleration.  There are many more proofs for this.  I had an accident and cut three fingers down to the bone, so it's taking a long time for me to type this out.  I'm also in the process of moving.  So, please be patient with me!

Gravock

#### MarkE

• Hero Member
• Posts: 6830
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #368 on: June 09, 2014, 04:13:01 AM »
Yes, but a euclidean circle doesn't correctly represent a circular path made of pixels in the real world.  However taxicab geometry does.  I have provided you with the mechanism for the 90 degree movements.  I also never stated all things accelerate at a rate of 9.8m/s2 as you wrongly asserted.  I only said our expansion acceleration in our surrounding space of the earth is 9.8m/s2.  Light only reflects off a curved surface at one proper angle.  If light was moving, then we wouldn't see the entire circumference of the moon, but would see a dot.  Now, taking the craters on the moon into consideration, then the moon would look like a random cluster of stars if light was moving.  Since we see the entire circumference of the moon, then this is evidence that light is stationary, and it is us moving past stationary light via expansion acceleration.  There are many more proofs for this.  I had an accident and cut three fingers down to the bone, so it's taking a long time for me to type this out.  I'm also in the process of moving.  So, please be patient with me!

Gravock
LOL, you just keep filling up one pant load after another.  You have not and cannot show proof of your claim that in the "real world" that circular paths are made of pixels.  And by the way Taxicab geometry does not do what you claim either.  And no you have not provided a mechanism for sequences of perfect 90 degree movements.  You have made claims of two forces acting at 90 degrees to each other.  So, it's just one pant load after another from you.

Now, you're offering up new pant loads about the circumference of the moon not being visible by reflected light.  Did you cut your fingers thinking that a circular saw is non-Euclidean?

#### sarkeizen

• Hero Member
• Posts: 1923
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #369 on: June 09, 2014, 05:15:17 AM »
As you can clearly see, taxicab geometry correctly represents the real world!
Why can't you tell me what in this diagram http://milesmathis.com/vel5.jpg is euclidean and non-euclidean.  Do you no longer assert that it has both euclidean and non-euclidean geometries in it?
And by the way Taxicab geometry does not do what you claim either.
No kidding.  Depending on which things are being asserted (which gravityblock keeps secret by not answering questions) I could think of a dozen problems that crop up because of this.
« Last Edit: June 09, 2014, 03:20:51 PM by sarkeizen »

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #370 on: June 10, 2014, 05:59:03 AM »
I do agree though, that the true one-way velocity of light is zero.

MarkE, it appears one of your minions (TinselKoala) agrees with me on the true velocity of light.  Your senses and your mind are deceiving you, along with this system of things.  Wake up!  You have been deceived and lied to, but don't kill the messenger.

Gravock
« Last Edit: June 10, 2014, 08:37:24 AM by gravityblock »

#### gravityblock

• Hero Member
• Posts: 3286
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #371 on: June 10, 2014, 06:47:34 AM »
You have not and cannot show proof of your claim that in the "real world" that circular paths are made of pixels.

Yet more evidence emerges that our universe is a grand simulation created by an intelligent designer.  Also, another wrong assertion by you that I cannot show proof that circular paths are made of pixels in the "real world".

Below is a snapshot on the above article.  This is more evidence pointing to a pixelated world.  Do a google search for a "holographic universe".  There is only one thing that is real, and that is Spirit!

A new scientific paper published in arXiv and co-authored by Silas Beane from the University of Bonn reveals strong statistical evidence that our reality is, indeed, a grand computer simulation. The title of the paper is Constraints on the Universe as a Numerical Simulation.

Gravock

#### MarkE

• Hero Member
• Posts: 6830
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #372 on: June 10, 2014, 08:24:24 AM »
Yet more evidence emerges that our universe is a grand simulation created by an intelligent designer.  Also, another wrong assertion by you that I cannot show proof that circular paths are made of pixels in the "real world".

Below is a snapshot on the above article.  This is more evidence pointing to a pixelated world.  Do a google search for a "holographic universe".  There is only one thing that is real, and that is Spirit!

A new scientific paper published in arXiv and co-authored by Silas Beane from the University of Bonn reveals strong statistical evidence that our reality is, indeed, a grand computer simulation. The title of the paper is Constraints on the Universe as a Numerical Simulation.

Gravock
LOL.

#### CuriousChris

• Sr. Member
• Posts: 278
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #373 on: June 10, 2014, 01:27:31 PM »
Pixelated Universe.

Interesting wording. Isn't that what quantumn mechanics is? Is somebody just starting to catch up?

#### MarkE

• Hero Member
• Posts: 6830
##### Re: The Holographic Universe and Pi = 4 in Kinematics!
« Reply #374 on: June 10, 2014, 03:16:19 PM »
Pixelated Universe.

Interesting wording. Isn't that what quantumn mechanics is? Is somebody just starting to catch up?
There is only a small overlap between the idea of a "pixelated universe" and QM.  QM is based on the premise of finite states.  That is quite different from the notion of pixelation which discretizes a space into fixed sized sites: the pixels.  Of the few things they have in common is that each involves discrete values.