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Author Topic: CG Showcase of Overbalanced Wheel  (Read 408178 times)

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #210 on: November 08, 2013, 01:16:09 AM »
XXX-XXX-I. trying my hands on wm2d, found a wheel design "Flail II" by besslerwheel.com member KAS, thought i can use it for more wm2d practice

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #211 on: November 09, 2013, 01:07:26 AM »
http://youtu.be/LSwBlp4x6Eg
 
 wheel model based on concept and design by Jonathan Perry AKA preoccupied from besslerwheel.com

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #212 on: November 10, 2013, 01:21:12 AM »
simple testing for the add-on XIII, pushing the weight sideways with some path reduction viewed from front

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #213 on: November 11, 2013, 01:17:31 AM »
XXX-XXX-II. trying my hands on wm2d, a simple version of the rarEnergia by Renato Ribeiro, some part left out as having no idea what it does
 
 XXX-XXX-III. trying my hands on wm2d, a simple version of the rarEnergia, duplicate its arms to 4, unfortunately when trying to go for 8 arms, the infamous 'not enough memory' pop up....... oh and its a bit messy.....
 
 below links to the wm2d files
http://www.overunity.com/13480/big-try-at-gravity-wheel/msg376609/#msg376609

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #214 on: November 12, 2013, 01:23:36 AM »
simple testing for the add-on XIV, pushing the weight (having a higher altitude) sideways with some more path reduction viewed from front

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #215 on: November 13, 2013, 01:14:40 AM »
XXX-XXX-IV. trying my hands on wm2d, continuum from wm2d no.XXX-II, just addition of connecting both sides with springs

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #216 on: November 14, 2013, 09:58:48 AM »
http://youtu.be/F2e6V6AOg7g

also refer to "simple testing for the add-on XIV"

helloha

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helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #218 on: November 16, 2013, 01:55:48 AM »
XXX-XXX-VI. trying my hands on wm2d, a triangle shape wheel as idea suggested by besslerwheel.com member killemaces
 

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #219 on: November 17, 2013, 01:16:53 AM »
simple testing for the add-on XV, testing a 360 degrees rotate using motor
 
 more relevant example here
http://www.overunity.com/12742/cg-showcase-of-overbalanced-wheel/msg377026/#msg377026

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #220 on: November 18, 2013, 01:13:00 AM »
XXX-XXX-VII. trying my hands on wm2d, yet another add-on technique testing on wheel

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #221 on: November 19, 2013, 01:28:40 AM »
XXX-XXX-VIII. trying my hands on wm2d, a triangle shape wheel as idea suggested by besslerwheel.com member killemaces, implementing the add-on technqiue

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #222 on: November 20, 2013, 01:15:17 AM »
continuum from wm2d no.XXX-XXX-VII
 
 XXX-XXX-VI III. trying my hands on wm2d, connecting two orange circles from opposite side with spring
 
 XXX-XXX-X. trying my hands on wm2d, loop all the orange circles together with spring

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #223 on: November 21, 2013, 01:09:01 AM »
simple testing for the add-on XVI, testing a 360 degrees rotate using motor
 
 http://www.mediafire.com/download/p5zdgbsrctzwb8n/ao_360b_demo.rar

helloha

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Re: CG Showcase of Overbalanced Wheel
« Reply #224 on: November 22, 2013, 01:17:20 AM »
continuum from wm2d no.XXX-XXX-VII
 
 XXX-XXX-XI. trying my hands on wm2d, increase the previous 8by8 arms to 16by16 by duplicate it
 
 XXX-XXX-XII. trying my hands on wm2d, increase to 10by10 arms by increasing the radius of wheel
 
 PS: as there arise problems and long simulation time (maybe due to poor setup of the model scene or simply the scene became complicated), i don't bother to waste time doing the simulation