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Author Topic: SMOT  (Read 91118 times)

felix

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  • Posts: 3
Re: SMOT
« Reply #45 on: May 01, 2005, 08:08:27 PM »
Rollaround is illusion
I have investigated a long time the SMOT and came to the final conclusion,
that a real rollaraound is illusion.
Maybe you may get one or two rounds, but this is due to the initial
energy you gave to the ball when placing it at the start location.
It is like a spring that you load. This gives the ball an inititial impulse
which lasts for a moment, if you are very, very lucky one or two
rollaraounds. But then the game is over ...
J.L.Naudin calculates an OVERUNITY for the SMOT.
This is nonsense, because he does not include the energy
which he needs initially to "load the spring".
If you use an ordinary spring, load it, and measue then the
jump of the ball, you will get the same result.

Sorry I have to communicate you this result.

Keep working on other projects, my best candiadte is Testatika!

Regards
            Felix

Sojourner

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Re: SMOT
« Reply #46 on: May 02, 2005, 12:27:36 AM »
Did I just see what i think I just saw? Isn't this overunity?

Soj

Hi Greg,
this GIF is too big,
I am attaching to this message an AVI file which In converted to 1 frame/sec
which is only about 400 Kbytes big !
Regards, Stefan.

prometheus_effect

  • Jr. Member
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  • Posts: 60
    • Prometheus Effect
Re: SMOT
« Reply #47 on: May 02, 2005, 01:05:20 AM »
here is something kind of like it.
http://www.diac.com/~ekwall2/ffsmot

Hi Steve,

The very big problem here is the ball rolling track losses will be really large due to the inner track being of a tighter radius than the outer track. The ball will skid along one track and lose a lot of energy. Have a look at the SRRS design in the files section of the Prometheus Effect group web site for a better solution.

http://groups.yahoo.com/group/prometheus_effect/

Greg

prometheus_effect

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  • Posts: 60
    • Prometheus Effect
Re: SMOT
« Reply #48 on: May 02, 2005, 01:06:57 AM »
Rollaround is illusion
I have investigated a long time the SMOT and came to the final conclusion,
that a real rollaraound is illusion.
Maybe you may get one or two rounds, but this is due to the initial
energy you gave to the ball when placing it at the start location.
It is like a spring that you load. This gives the ball an inititial impulse
which lasts for a moment, if you are very, very lucky one or two
rollaraounds. But then the game is over ...
J.L.Naudin calculates an OVERUNITY for the SMOT.
This is nonsense, because he does not include the energy
which he needs initially to "load the spring".
If you use an ordinary spring, load it, and measue then the
jump of the ball, you will get the same result.

Sorry I have to communicate you this result.

Keep working on other projects, my best candiadte is Testatika!

Regards
? ? ? ? ? ? Felix


Hi Felix,

There is no spring effect here. The ball is drawn into the entry of the SMOT. Have a look at the slow motion videos on the Prometheus Effect site.

Greg

prometheus_effect

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  • Posts: 60
    • Prometheus Effect
Re: SMOT
« Reply #49 on: May 02, 2005, 01:08:01 AM »
Hi Greg,
this GIF is too big,
I am attaching to this message an AVI file which In converted to 1 frame/sec
which is only about 400 Kbytes big !
Regards, Stefan.

Thanks Stefan.

Greg

kenbo0422

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  • Posts: 73
Re: SMOT
« Reply #50 on: May 02, 2005, 02:18:55 AM »
prometheus effect,

Yes, it is drawn into the magnet area.  AND it accelerates.  Is there any reason this object has to be a ball?  And for that matter, on a track?  My thinking leads me to putting about 5 of those 'objects' on extension arms connected to a single axis.  With 6 magnet 'ramps', but in this case they aren't ramped, just allow the 'ball' to pass between them.  Curved magnets with the same arc as the circle they surround will give you equal distance on both sides of the path of the ball.  Each one of the ramps is pulling.  Has anyone tried doing this without the ramp and dropoff?

Not picking on you in particular, but you made a point that I agree with.   I think that with some minor ingenuity this will work better than expected.

prometheus_effect

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  • Posts: 60
    • Prometheus Effect
Re: SMOT
« Reply #51 on: May 02, 2005, 03:08:45 AM »
prometheus effect,

Yes, it is drawn into the magnet area.? AND it accelerates.? Is there any reason this object has to be a ball?? And for that matter, on a track?? My thinking leads me to putting about 5 of those 'objects' on extension arms connected to a single axis.? With 6 magnet 'ramps', but in this case they aren't ramped, just allow the 'ball' to pass between them.? Curved magnets with the same arc as the circle they surround will give you equal distance on both sides of the path of the ball.? Each one of the ramps is pulling.? Has anyone tried doing this without the ramp and dropoff?

Not picking on you in particular, but you made a point that I agree with.? ?I think that with some minor ingenuity this will work better than expected.

Hi Ken,

Understand that for the Prometheus Effect to work the ferromagnetic material must exit the inline magnet array's field at 90deg and at a very specific spot otherwise there is a dragback field at the end of the arrays which will dragback ALL the KE gained during the acceleration.

Greg

kenbo0422

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  • Posts: 73
Re: SMOT
« Reply #52 on: May 02, 2005, 04:31:23 AM »
Then twist the magnets....

hartiberlin

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Re: SMOT
« Reply #53 on: May 02, 2005, 04:48:00 AM »
You could twist the magnet ramp upside 90 degrees  or 90 degrees down and also use endplates
of iron to make the "blue hole" bigger and make the exit much eaiser without drag back.

It needs a good magnet simulation or magnet viewing paper to see this.

Regards, Stefan.

prometheus_effect

  • Jr. Member
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  • Posts: 60
    • Prometheus Effect
Re: SMOT
« Reply #54 on: May 02, 2005, 06:06:23 AM »
You could twist the magnet ramp upside 90 degrees? or 90 degrees down and also use endplates
of iron to make the "blue hole" bigger and make the exit much eaiser without drag back.

It needs a good magnet simulation or magnet viewing paper to see this.

Regards, Stefan.

Hi Stefan, Ken & others,

I tried that but I could never get it to work. I feel there is a gravity / magnet interaction going on here which makes gravity necessary but I don't have the equipment yet to research it deeper.

Stefan how big is the 3d magnetic simulator you have? I ask only because of email limitations. I have a 1.5mb broadband connection so if you can stick it on a web site somewhere I can download it and check it out.

Greg

hartiberlin

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Re: SMOT
« Reply #55 on: May 02, 2005, 06:11:31 AM »
Greg I did sent you a private email.

PaulLowrance

  • Guest
Re: SMOT
« Reply #56 on: May 02, 2005, 08:08:35 PM »
I have the answer to all this SMOT stuff.  I have a very simple test that requires no modification to your SMOTs that will clearly show if this is truly OU or FE or not.

If you have a video camera and a SMOT then you can help settle this 8 year thing.

I would appreciate as many SMOT truth seekers as possible to video the following simple test ->

Video the ball going up your SMOT and falling down. Video the ball falling down about 10" down.  Please try to video this from a level angle-- no tilts or skewed angles.  I need to see the ball from as true side angle as possible.

Then remove the magnets, place the ball on the edge, and then allow the ball the gently fall off the edge. Also video this several times.  Make sure the ball doesn't touch or rub against the side of the table as it falls.

Also please try to keep the video in its original resolution and uncompressed.  Although you can zip file.

Last, please video both tests several times, say 5 each.

Below is a simple picture of what I had in mind just to show you the point of view I want.

I will keep this honest and provide the exact data.  This is very very basic PE and KE formulas that even Greg cannot deny.

Sincerely,
Paul

hartiberlin

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Re: SMOT
« Reply #57 on: May 02, 2005, 10:36:42 PM »
Hi Paul,
this is exactly what Greg is measuring with his measurement device at his SMOT !
You want to do it via video, Greg is doing it with a Light barrier setup.
He is measuring the falling speed at a few inches below the ramp.
You want to do this via video, he already measured it via his
setup and came to the conclusion, that the speed is not smaller due to
any dragback forces. See the Excel spreadsheet in the Prometheus-YahooGroup files folder.

Regards, Stefan.

prometheus_effect

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    • Prometheus Effect
Re: SMOT
« Reply #58 on: May 03, 2005, 02:16:50 AM »
Hi Paul,

Stefan is right. I guess you have not read the early postings on the PE site where I explain how the Prometheus Effect measurement system work. Maybe I should repost them for later joiners.

Basically I start a high resolution (200ns) 24 bit timer when the vertically falling ball crosses a IR beam 25mm above a level reference base. The timer is stopped when  a electret microphone picks up the impact of the ball with the base. The timer value is then sent via RS232 to a PC, converted into final KE and displayed in real time. The design also includes a Hall effect sensor to allow flux density measurement. It's value is sent to the Pc 4 times a second and also displayed in Gauss.

Mechanial drawings, the circuit schematic and the PIC firmware are avaliable on the PE site.

Greg

PaulLowrance

  • Guest
Re: SMOT
« Reply #59 on: May 03, 2005, 03:16:40 AM »
Dear Greg,

You posted the same text at your yahoo forum.  So rather than double post I have already posted a reply at your yahoo forum.  Basically I have some serious questions regarding your data.

Sincerely,
Paul