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Author Topic: Overunity and... more, a lot more  (Read 35585 times)

Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #15 on: July 19, 2012, 10:36:51 AM »
i just understood how they used gyros too but again to understand what really do and be able to use-it you must not play smart and keep-it simple, then don't be greedy and try to gain power very fast by using 1st effect and his biggest force... their gyros are called gyros because uses gyroscopic power of a mass but in fact are not discs.
what a gyro do: link a weight with a cable, catch the other end of the cable and start spinning accelerating your weight, your weight will start to respond less to gravity and more to centrifugal force, at the top of the effect will use a circular moving force to overwhelm linear gravity by make-it insignificant (this process side view is a cross), but is stationary and in order to use this force you need to break the loop, break the circle and kinetic energy will be yours, you just invented a slingshot, till now not very useful because you'll need to put back more energy to start process again, but how to use with no breaking... look in the nature or listen to the whether channel and you'll find high pressure front, low pressure front and a tornado between... is a helix with round acceleration but discharged in linear between ends and to be really linear and cancel motor moment of your gyro is a double helix rotating in opposite ways, now find a material with lot of mass capable to follow that path and a way to move-it, by me at 1st call will result water and pump... not working because use opposite mechanical force who cancel effect, but you already looked in nature and found that mechanical energy from tornado is maintained by hi/low pressure obtained from heat/cold air, you need a different type of energy to generate mechanical try mercury and electricity/magnetism, not using same and conversion will help because is not mechanical opposing, you will use lot of power but will manage to oppose gravity or gain move in linear by kinetic energy in closed loop :P

Free Energy | searching for free energy and discussing free energy

Re: Overunity and... more, a lot more
« Reply #15 on: July 19, 2012, 10:36:51 AM »

Offline Qwert

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Re: Overunity and... more, a lot more
« Reply #16 on: July 19, 2012, 11:32:06 AM »
..."don't play smart, keep-it simple"...

I would say rather: "don't play smart, just do it." Have you built a device based on your knowledge?

Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #17 on: July 19, 2012, 12:47:01 PM »
using my knowledge (most of is probably same as yours) learned in school and some ingenuity i builded many devices, using what i understood now i have in progress 2, free energy one (and i'm pretty scared of) and flight using sound, coanda effect and propeller. anyway i'm moving slow because both have parts who require not very special materials but special tools and craftsmanship and i'm jobless so i don't have resources, instead i have time to search and try to understand :D

Free Energy | searching for free energy and discussing free energy

Re: Overunity and... more, a lot more
« Reply #17 on: July 19, 2012, 12:47:01 PM »
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Offline Qwert

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Re: Overunity and... more, a lot more
« Reply #18 on: July 19, 2012, 06:09:53 PM »
ivaeugen, until you (or somebody else) build a device and prove it is working properly, your knowledge is worth a pound of B. S. There are a lot of very ingenious people in this and other forums as well as independent builders around the globe who have built devices based on their great ideas; yet their operation fails when comes to proper tests. In conclusion, no proved working device is known yet.

Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #19 on: July 20, 2012, 12:25:08 AM »
almost full agree with that... is what i tried to say by "only technology will tell you if you are on the right path or just voodoo-ing", what i think different: even if i'm overall wrong my shared ideas can help someone and inspire a better one (i inspired allot using bits of info from other people attempts, some of apparently unrelated).

Free Energy | searching for free energy and discussing free energy

Re: Overunity and... more, a lot more
« Reply #19 on: July 20, 2012, 12:25:08 AM »
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Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #20 on: July 20, 2012, 09:23:24 AM »
already almost philosophical and maybe out of this forum purpose but is still a link and may be useful (my obsession to simplify).
love and understanding... to understand love and treat proper by understanding is a way too big target, love is an effect of universe laws but is an effect of an effect, of an effect.... at 999xxx... hand, to understand that are necessary way too many other relationships to be understood, we have just raised in 2 feets and learned walking, let's try 1st a smaller target, let's learn to run before wish to win olympics. how to deal with love... empirical, no need to understand (especially if you can't), what created us is smart and give us capability to look around and see what is working better with your options, use experience, is not perfect but still working.

Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #21 on: July 20, 2012, 10:54:50 AM »
i have finished reading that link with monks flying stones by using drums and trumpets... very interesting but in my view technical useless, that is a show, is a piece of art, is a symphony... too complex pattern, trying  to make a schematic of that is like trying to build a mechanical device using beethoven 9nth symphony, take-it easy, simplify, go back and see a wing by sound shockwave and wavelength point of view, look at that and in this way is allot more easier to understand, it become possible to technical use.

Free Energy | searching for free energy and discussing free energy

Re: Overunity and... more, a lot more
« Reply #21 on: July 20, 2012, 10:54:50 AM »
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Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #22 on: July 20, 2012, 05:13:38 PM »
now let see what is the same and what in different.
a wing generate a continuous shockwave then use differential speed generated by shape to create lift by differential pressure.
sound is shockwave but not continuous, is a sinusoid, up and down or back and forth. how to obtain differential speed and continuity in sound ... isn't really easy because you need lot of precision but not extremely difficult either, sound travel with different speeds in different mediums, more density is lot more speed in soundwave traveling, to boost and better control take a second, third, forth sound source, put them in symmetrical opposite in outside and at the bottom of a bell shape (why bell shape: sound is expanding in sphere like shape, a bell have an S profile and that is the way to deny sound bobble to touch in same time more that one point) and sound will hit the bell, travel thru to top, bounce back as an echo because hit his opposite and hit himself with the wave part who travel in air and slower then repeat that process till is loosing all the power, you just obtained differential speed and converted soundwave power in air flow, in this way you'll have lot of resonance and traction increased the top and decreasing to the bottom, is excellent stabilization and is traction too :P

Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #23 on: July 21, 2012, 08:19:45 AM »
just realized that some people may try build that and for real is not so great... before you try you must understand that this system have some big drawbacks, 1st sound power, for few kilos such system may work but to lift few tons sound wave amplitude needed is powerful enough to kill you, 2nd those waves bouncing in your chassis put allot of stress in material and structural integrity will fail pretty fast, and 3rd but by my view biggest problem is that system do not really give propulsion, is more hanging from top air by creating lot of turbions unfortunately not linear arranged but opposing,  that force who hang your structure is basically in aeronautical terms drag by turbulent flow and is allot of work to move away of craft those turbulence, if you try to move-it will start opposing... not really useful for an airship who must move.
by me the only useful thing of sound in airship is resonance who create lot of small shock waves forcing air act as solid and fracture him creating a thin layer of non friction

Free Energy | searching for free energy and discussing free energy

Re: Overunity and... more, a lot more
« Reply #23 on: July 21, 2012, 08:19:45 AM »
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Offline ivaeugen

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Re: Overunity and... more, a lot more
« Reply #24 on: July 22, 2012, 11:33:49 AM »
thinking to use sound power to make electrical power.
what we can use... shock wave, fracture air and in fracture will be vacuum, potential difference between 0 and 1 atmosphere is big...  but that energy is spread along path travel, now sound have pretty big speed, too collect more energy you need to stop sound in one hit, how to sort those two... put to travel in a ticker surface to saturate harder, to carry more inside and loose less to external wave, use single source, and capture round, focus to central point where will hit himself in a precise synchronized way to stop in single step, need lot of precision including in internal structure of conductor material but i think that in central focus point will result enough vacuum to create enough potential difference to be possible to harvest a decent amount and worth to build that way.
i tried some shapes and realized that a bell is basically a lens to focus sound... all you need is a hemispherical hole in top to allow vacuum to be builded in focused way... like in picture... then i realized those shapes are really common to all cultures in all places of the world from roof shapes to church bells... think those were their recycling devices or collect power from surrounding nature noises.

 

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