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News announcements and other topics => News => Topic started by: Overunityguide on March 13, 2011, 09:00:43 PM

Title: Centrifugal Force Overunity
Post by: Overunityguide on March 13, 2011, 09:00:43 PM
Hi all,

I would like to show you my results on my Centrifugal Force Overunity experiments in a real physics simulation environment.
One of my best results shows a overunity ratio (or Coefficient of performance) of 1 to 40

You can find my youtube videos on my brand new site: http://www.overunityguide.com
And you can download the simulation files which I have used to create these videos for this site, so that you can try to reproduce the same effects on your own pc.

I hope that you all will find my experiments and my results just as interesting as I do.

Have Phun with it. And with Kind Regards, JdR [the Netherlands]
Title: Re: Centrifugal Force Overunity
Post by: synchro1 on March 13, 2011, 09:42:59 PM
Do you believe a self runner might be constructed this way?
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 13, 2011, 10:11:54 PM
Hello synchro1,

In my opinion, any system with a COP (Coefficient of performance) ratio > then 3 can be a self-running system.
One of my simulation files is showing a COP of 40. So I do think that this type of system can be made self running.
But it is in the beginning phase, so only a simulation for now, but my little Lego experiment about Forces Acting Upon Gears, which video can also be found on my site, shows that different forces can be separated, and that they don't influence each other.

with Kind Regards, JdR
Title: Re: Centrifugal Force Overunity
Post by: Cherryman on March 13, 2011, 10:23:13 PM
Hi JdR,

I Think you are on to something!
I can see several ways of harnessing work from it already!
maybe magnets at the place of the blocks and a ring of coils around it

I Think its great! 

Ben je al iets aan het bouwen?  ;)
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 13, 2011, 10:34:26 PM
Hi Cherryman,

The motors working at the rim of the flywheel, can be seen as generators, this because they cannot overcome the centrifugal force.
So to get power back out from this type of systems, the only thing you have to do is turning around two or more generators at the rim which are connected to the fixed center gear. Just as you can see in my videos.

And no, I am not building it at the moment, but I am planning to in the near future...
And in Dutch: (Nee ik ben er nog geen een aan het bouwen, maar ben dat in de nabije toekomst wel van plan...)

Kind Regards, JdR
Title: Re: Centrifugal Force Overunity
Post by: Cherryman on March 13, 2011, 10:42:20 PM
Hi Cherryman,

The motors working at the rim of the flywheel, can be seen as generators, this because they cannot overcome the centrifugal force.
So to get power back out from this type of systems, the only thing you have to do is turning around two or more generators at the rim which are connected to the fixed center gear. Just as you can see in my videos.

And no, I am not building it at the moment, but I am planning to in the near future...
And in Dutch: (Nee ik ben er nog geen een aan het bouwen, maar ben dat in de nabije toekomst wel van plan...)

Kind Regards, JdR

I did see all your video's, and i think it has some merit.
But how is it those generators deliver work?  You have the torq, but not the  rotation, or do I miss something?

C'man
Title: Re: Centrifugal Force Overunity
Post by: freeenergy4all on March 13, 2011, 10:47:47 PM
Great Design!!!  This post really caught my eye when I decided to take a peek at what's going on in this forum today.

I am working on an over unity motor design as well.  It is one which is MUCH more primitive, in order to give proof of concept.

I have found these arguments in my favor:

1)  centripetal force acts perpendicular to the vector of rotation.  Thus does not affect the energy of the rotational system.
2)  Centripetal force is directly proportional to the square of the angular velocity; and thus, the revolutions per second is related to the power more than the mass or diameter.

My design is taken off of this patent, by an inventor who I can not locate through the internet. :' (
http://www.freepatentsonline.com/20040130227.pdf

The attached image is MY progress.
It is:
1, scissor jack that I have hacked apart for my expansion assembly.
1, 1/2" (1.25cm) threaded rod for the shaft
1, table that is ~4ft x ~4ft and 36" tall.
1, Doc-Watson watt hour meter

I am yet to...
add the weights
add the motor/generator set
add the bearing on the bottom for a thrust plate to extract the energy from the rise and fall.
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 13, 2011, 11:46:45 PM
I did see all your video's, and i think it has some merit.
But how is it those generators deliver work?  You have the torq, but not the  rotation, or do I miss something?

C'man

No you sure have the rotation, if you look closely at video:
http://www.youtube.com/watch?v=er1VRPfK5Sw&feature=mfu_in_order&list=UL

you see that the swinging weight is connected to the connecting rod, and not directly to the fly wheel. This is the key principle... So in my example, the swinging weight motor is forced to rotate backwards in relation to the connecting rod. So if you replace the swinging weight motor by an electrical generator such as a hub dynamo, the generator its counter EMF will act upon the connecting rod and not upon the flywheel.

Kind regards, JdR  :)
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 13, 2011, 11:59:38 PM
Great Design!!!  This post really caught my eye when I decided to take a peek at what's going on in this forum today.

I am working on an over unity motor design as well.  It is one which is MUCH more primitive, in order to give proof of concept.

I have found these arguments in my favor:

1)  centripetal force acts perpendicular to the vector of rotation.  Thus does not affect the energy of the rotational system.
2)  Centripetal force is directly proportional to the square of the angular velocity; and thus, the revolutions per second is related to the power more than the mass or diameter.

My design is taken off of this patent, by an inventor who I can not locate through the internet. :' (
http://www.freepatentsonline.com/20040130227.pdf

The attached image is MY progress.
It is:
1, scissor jack that I have hacked apart for my expansion assembly.
1, 1/2" (1.25cm) threaded rod for the shaft
1, table that is ~4ft x ~4ft and 36" tall.
1, Doc-Watson watt hour meter

I am yet to...
add the weights
add the motor/generator set
add the bearing on the bottom for a thrust plate to extract the energy from the rise and fall.

Thanks for your input, and your both statements about centripetal force are totally correct. Your work also looks interesting, and if you have some extra spare time left, you can also build my plans if you like... Kind Regards JdR
Title: Re: Centrifugal Force Overunity
Post by: iflewmyown on March 14, 2011, 02:25:58 AM
Hello,
This is the operating principle of the Hummingbird Generator designed by a man named Martin I think. He got the idea from a notebook of Tesla's who had studied the effects of the moon orbiting the earth and keeping the same face towards the earth. Thank you for the excellent presentation.
Garry
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 14, 2011, 03:49:59 PM
Hello,
This is the operating principle of the Hummingbird Generator designed by a man named Martin I think. He got the idea from a notebook of Tesla's who had studied the effects of the moon orbiting the earth and keeping the same face towards the earth. Thank you for the excellent presentation.
Garry

Thanks for calling my presentation excellent... And maybe the rotation of the plannets has some relation to the centrifugal force overunity effect, but for now I like to concentrate me on my simulated centrifugal force overunity effects before trying to explain how the universe works.

But thanks again for your positive feedback.
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 14, 2011, 09:27:52 PM
I watched your great presentations, and have thought much about them. There is a singular problem that I noticed though...

I see that you are modeling the 2 generators as reversed motors to test for how much power could be taken off those 2 generators, compared to the input into the central motor. From this you are seeing a 40:1 ratio of output to input...

The problem that even I overlooked in the beginning though is that the rotor and the stators of the 2 generators to NOT move in relation to each other. So, in reality, your modeling is actually showing how much power it would take to move the weighted arms from their extended positions, not showing how much power output that there would be on those 2 generators. So, your sim in actuality is merely showing at what power level you'd need to impart to the 2 generators(motors) to get the weighted arms to even move from their extended positions. I am sorry to bring this to your attention, but I felt I should say something. Had the rotors and stators of those 2 generators been moving in relation to each other, then this would certain merit overunity.

I see that you are modeling the 2 generators as reversed motors to test for how much power could be taken off those 2 generators, compared to the input into the central motor. From this you are seeing a 40:1 ratio of output to input...
--- This is observation is correct ---

... the rotor and the stators of the 2 generators to NOT move in relation to each other.
--- This is incorrect, if you look closely to my first simple centrifugal force COP 1 to 12 overunity example video:

http://www.youtube.com/watch?v=er1VRPfK5Sw

You will be able to see that the swinging weight is not connected directly to the flywheel, but instead it is connected to a connecting rod which is in return connected to the flywheel. So the rotor in this simulation is mounted to the swinging weight and the stator is mounted to the connecting rod (so not to the flywheel), This is the key principle of my simulation. So the centrifugal force is rotating the swinging weight which turns the outher motor connected to the connecting rod. So it is rotating. And in my second video:

http://www.youtube.com/watch?v=WcpF-n3Dd8I&feature=mfu_in_order&list=UL

This connecting rod is replaced by a set of gears, connected to the fixed center gear. So in this example the gears at the rim keep standing nose up and the swinging weights are turning. So here you see also that both stator / rotor combinations are turning.

For seeing things closer, please download the simulation files so that you can zoom in while everything is rotating.

Thanks for your reply and with Kind Regards, JdR


Title: Re: Centrifugal Force Overunity
Post by: e2matrix on March 14, 2011, 10:39:37 PM
Very nice work on the sim.  Looks like it would be good to start building.  It somewhat reminds me of this device which according to the inventor will be in production very soon: http://peswiki.com/index.php/Directory:Alpha_Omega_Galaxy_Freefall_Generator_(AOGFG)
Title: Re: Centrifugal Force Overunity
Post by: Poit on March 15, 2011, 12:36:29 AM
Very nice work on the sim.  Looks like it would be good to start building.  It somewhat reminds me of this device which according to the inventor will be in production very soon: http://peswiki.com/index.php/Directory:Alpha_Omega_Galaxy_Freefall_Generator_(AOGFG)

lol... thats one thing ive noticed in the OU community.. every thing is "very soon" and "just around the corner" ... that 'corner' must be 100,000 miles wide lol...

@author of this thread.......the sim looks very impressive, I might give it a go my self (actual build that is)... like your explanation of it all, very clear and articulated.
Title: Re: Centrifugal Force Overunity
Post by: freeenergy4all on March 15, 2011, 03:31:30 AM
Thanks for your input, and your both statements about centripetal force are totally correct. Your work also looks interesting, and if you have some extra spare time left, you can also build my plans if you like... Kind Regards JdR

Thank you for your blessing.  If I get some time, I will definitely  build that machine.  It looks very straightforward to build.
God bless,
       Ian
Title: Re: Centrifugal Force Overunity
Post by: Sprocket on March 15, 2011, 04:49:43 AM
This is really interesting.  I never even thought of what I'd at first visualise as a 'stalled' motor behaving as a generator -  I'd envision lots of smoke belching from a powered-motor which is being forced to rotate opposite to its driven direction!  Presuming said motor was battery-driven, would such a motor actually charge the battery instead?  Like I said, never thought of it like this...
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 15, 2011, 08:40:37 PM
Very nice work on the sim.  Looks like it would be good to start building.  It somewhat reminds me of this device which according to the inventor will be in production very soon: http://peswiki.com/index.php/Directory:Alpha_Omega_Galaxy_Freefall_Generator_(AOGFG)

Start building may be done by any enthusiast...
And I have to admit that it looks like a sort of AOGFG But... for the moment there are only posted some low resolution very hard to see videos posted on the internet. And the British guy isn't telling anything about the operation principles involved.

Besides as what I can understand from it the AOGFG works on gravity, not on centrifugal force.
Gravity is limited to: g=9.81 ms^-2 and from what I can see from the videos is that it is not running very smooth.
In my opinion Centrifugal Force can be much stronger, and can run much more smooth when everything is in balance.

Thanks for your reaction and with Kind Regards JdR

Title: Re: Centrifugal Force Overunity
Post by: woopy on March 15, 2011, 11:04:08 PM
Hi OG

thank's for sharing your really good idea and the soft to test at home. :)

So i spent some hours to play with this very interesting soft, i and got really surprising results.

so i modified your setup and put the generator  (motor) not on the outside gear but on both  intermediate gears. Than i thought it was not necessary to let the big plates  (fulcrum) to swing and i fixed them at 90 degree of the set up ( see pix )

and for about 30 NM input ( in the flywheel ) i can get 2 time 30000 NM torque as per the PHUN soft, which is TERRRRIIIIFFFFIIIICCCCly impressive for such a simple machine.  (about 2000 time the input power) An of course where is the energy coming from ?.

so please where do i miss something

Can you say how i can export the PHUN file because i do not see where the registered file is .Perhaps the demo version do not accept export ?

good luck at all

laurent
Title: Re: Centrifugal Force Overunity
Post by: helicoil on March 16, 2011, 07:52:10 AM
 Its an illusion, caused by the simulation program.
 The gears on the weighted arms look as if they are moving, in fact they are only jerking, if the armed gears were actually allowed to rotate
the arms would not stay in the same position.
 make sure the gears have the max density, and add a small different coloured circle on the armed gears to see if  they are actually turning.
 ( before modifying anything on your simulation fixate the armed gears to the flywheel to see if it makes a difference ).
when the arms are in the same position relative to the wheel the gears on the arm can not be turning.
To see it, run the video frame by frame and you can see the arm gears going through each other at times.

your idea is one of numerous tests i have performed in trying to run a multiple gen wheel.
 one example that i tested , is if the arms were much more heavier then the torque needed to lift them (and rpm slow enough), hanging more like pendulums
 the armed gears will turn CCW when the wheel turned CW, as the arms would not be in the same position relative to the wheel.
 If running these  2 armed gear motors CCW, (without running the flywheel motor the wheel will turn CW, aiding the rotation and not acting like a generator,
 the weighted arms would not even be needed, which shows the flaws in the idea).
  resistance of the gens would cause the arms to swing to the left (CW), which then causes the wheel to be imbalanced causing a CCW force on the flywheel, the flywheel motor now needs to overcome this imbalance which takes more power then the gens produce. 
 
  using gears on a wheel to counteract the resistance of a generator will not work, if the opposing force of the gen is transferred back to the wheel.

 Woopy, the 2 gear motors in your simulation are actually turning the flywheel CW.
Title: Re: Centrifugal Force Overunity
Post by: helicoil on March 16, 2011, 09:53:57 AM
 Sorry, assumed the arms were fixated to the outer gears.
 Downloaded the phun files.
 Now understand that the outer gears are hinged to the wheel, and the arms are separately hinged on these.
 I assume the gear acts as the stator and the arm as the rotor.
  as i understand from having played with these types of setups, the stator is turning CCW, the rotor is stationary relative to the flywheel, or turning CW relative to the stator.

 the simulation does not represent resistance between the stator and rotor, the stator (outer gear) is turning CCW, when the gen is under load there would be a CW force on this gear, which would try to turn the wheel CCW.
 the weighted arms (rotors) cannot turn when under load due to CF, so its passed to the stator, as the stator is directly connected via gears to the flywheel, it will now try to turn the flywheel CCW, the flywheel motor will need more power to overcome this than the gens output.
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 16, 2011, 11:30:36 AM
!!! IMPORTANT IMPORTANT IMPORTANT !!!

It came to my attention that Phun has some Flaws in it.

For example when I try to simulate another 'Competing Forces' Example. It doesn't give me the results which I wanted / expected to see  ???

To be more specific:

What I have tried for now, is that I made a Phun scene in which a 14 teeth gear is competing to a 28 teeth gear and I gave both gears the same densities.

Here you can download my example File:

http://www.overunityguide.com/Files/Disappointing_Competing_Forces_2.zip

What I observed is that both gears where canceling each other out when:

- the 28 teeth gear was set to 15 rpm / 6 Nm
- the 14 teeth gear was set to 30 rpm / 50 Nm

Unfortunately This is not what we would expect.


Furthermore What I saw when I try to give in  the following parameters:

- the 28 teeth gear set to 15 rpm / 100 Nm
- the 14 teeth gear set to 30 rpm / 50 Nm

Was that the bigger (28 teeth) gear was winning the battle. Where, in this case you would expect that they should cancel each other out.

So it looks like, the bigger the object, the bigger the strength value of the motor will be amplified in Phun.

This is a very disappointing side effect of Phun, and needs to be taken into account when building new scenario files.

But to be not to Negative about it, I still think that my COP 1 to 40 video design can produce overunity...
This because I have tried and felt different acting forces within my little 'Forces Acting upon Gears' Lego example.

Which you can see over here:

http://www.youtube.com/watch?v=_8v_qTMhEa4

What I will do next weekend, is that I modify my website: http://www.overunityguide.com with my most recent findings.

But for now, I think that it is time to start trying things out for real. With a little more Fun than that Phun will bring...

More work needs to be done...

I will keep you posted, stay tuned.

!!! IMPORTANT IMPORTANT IMPORTANT !!!
Title: Re: Centrifugal Force Overunity
Post by: woopy on March 16, 2011, 11:55:41 AM
Hi OG

Thanks for the reply

And effectively the PHUN soft is not usable at all for what we are trying to do.

I used your example with the 2 gears, and i have to increase  the Nm on the small gear from 50 to 900 to stop the big gear. So the error rate is 900 / 50 = 18 in this example:o

I understand better now why i could get a 1 to 2000 torque ratio.on my simulation of yesterday. :-[

Anyway it is a good experience and simulator can be very missleading so beware ;)

good luck at all

Laurent
Title: Re: Centrifugal Force Overunity
Post by: DreamThinkBuild on March 16, 2011, 05:05:36 PM
Hi OverunityGuide,

I looked at the AOGFG and the working principle of his first design is pretty simple from what I can see.  In one of the interviews, with Sterling, he says his first one had 4
generators at each spoke.

Quote
http://pesn.com/2010/12/04/9501738_British_gravity_motor_generates_12_kilowatts/

"...compare it to a Ferris wheel, it consists of generators that turn where the "seats" are mounted,..."

Essentially it works as a small scale Ferris wheel, replace each basket/seat with a generator that is gear linked(fixed gear) to the bar of the wheel. As the wheel spins the weight of each generator gets rotated around the fixed gear allowing the movable gear on the generator to spin. The faster you can spin it the more power, but as you noticed putting a load on it will create a jerky motion due to the generators still being coupled to the motor. Lenz and gravity are fighting each other.

Hi Laurent,

Great work on your pulse bouncer, that is pretty cool. :)
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 22, 2011, 05:43:35 PM
It took a bit longer than expected, but for now I have updated my website with the Phun Flaw issues on it.

You can find the update on: http://www.overunityguide.com
Title: Re: Centrifugal Force Overunity
Post by: Sprocket on March 22, 2011, 05:55:44 PM
Come to think of it, Phun was already shown to have a serious bug - maybe the one you re-discovered - on this forum.  No idea which thread it was though.  I think Crocodile Technology has cogs-wheels as well.  Also there's Working Model 2D, no cog-wheels but you may be able to achieve the same effect with what it does have.  There's a free-demo available and the full-version can be 'found' without too much difficulty.

Have you given up on the idea?
Title: Re: Centrifugal Force Overunity
Post by: Overunityguide on March 23, 2011, 10:36:30 AM
--- Have you given up on the idea:

No not yet, but it may be obvious to the observer that the potential of this idea may be smaller than expected. On the other hand, I am giving up on Phun...

But thanks for your advice; I might give it a try in your mentioned Working Model 2D environment.

Thanks for your Reaction and With Kind Regards, JdR