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Author Topic: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant  (Read 823306 times)

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #600 on: April 13, 2009, 09:58:30 PM »
For someone new to wm2d you deliver the most delicious models

Very creative thinking as well 10/10

Thumbs up!

TNX!

I'm not trying to actually make an exact copy of the patent, I'm trying to find a working concept..  So i go sideways once in a while.

As for the designs, i have more in my head then i can draw  >:( ,   ;D But my knowledge of Rhino does help a lot. From there it is just importing into WM2D, that's the easy part.

AB Hammer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #601 on: April 13, 2009, 10:00:07 PM »
Hi AB,

Good to talk to you again! I did look at your design and quite frankly, I would think that yours has a better chance of working than Sjack's. I would encourage you to build one. And while we are on the subject of builds, here's a shameless self-promotion of my latest one: http://www.youtube.com/watch?v=1uKoAwFFwPY

Like you, I am interested in Sjack's design but I won't hold my breath waiting for a press release. At least Bob Kostoff provided a video of his design working. Although, he seems to have been spirited away by the MIB :).

Anyway, I'll keep watching...maybe we'll be pleasantly surprised someday.

Best,
Charlie

Greetings Charlie

 You need to take your device video and use the design in mine together http://www.youtube.com/watch?v=xhskB-0SjKI&feature=channel_page and see what happens  ;)  I was on a short break. Got to get back to work.

AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #602 on: April 13, 2009, 10:22:22 PM »
Well...

Introducing the "valve" ..  and "skipping"

To give the ball a shorter path, you will gain speed (time)  So i try to skip one leg every time, by having one ball less then you have spokes..

Here is a (motorized) concept.


I fixed the valves, no motor, stand still.

Look at V0

EDIT:  FALSE alarm, there is a wheel imbalance. Very smart idea though CM.

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #603 on: April 13, 2009, 10:28:59 PM »
I fixed the valves, no motor, stand still.

Look at V0

 :o

LET IT RUN FROM STAND STILL

 :o :o

hey when i have real working models this forum would be to small  ;D

Understand that I'm testing concepts and share the progress for information and critics.


These concept should be judged on potential . This one uses for spokes, so imagine you have 8 or more..  will that help?  and so on...  That's what I'm doing.   

So sometimes i create a selfstarter to see what happens, and sometimes i use motordrive to work out the concept, to make it selfstart there is need of some tweaking.   The question is, is it worth it, will the concept add something.. Well i think valves and shortening the path is fun enough to look closer at.. So I'll be back!  ;D


AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #604 on: April 13, 2009, 10:39:11 PM »
O, it is not symmetrical.

I thought for a moment there was acceleration out of thin air...

 ;D

EDIT: actually the spheres were mixed materials, the wheel is fine..

AquariuZ

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #605 on: April 13, 2009, 10:49:52 PM »
So sometimes i create a selfstarter to see what happens, and sometimes i use motordrive to work out the concept, to make it selfstart there is need of some tweaking.   The question is, is it worth it, will the concept add something.. Well i think valves and shortening the path is fun enough to look closer at.. So I'll be back!  ;D

That was the point, when I reset the model speeds to 0 and removed the motor... It started...

But... see previous post
« Last Edit: April 13, 2009, 11:41:30 PM by AquariuZ »

persume

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #606 on: April 13, 2009, 11:39:24 PM »
Zippadee doo da

noonespecial

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #607 on: April 14, 2009, 12:12:40 AM »
Greetings Charlie

 You need to take your device video and use the design in mine together http://www.youtube.com/watch?v=xhskB-0SjKI&feature=channel_page and see what happens  ;)  I was on a short break. Got to get back to work.


Hi AB,

Seems like yours runs fine on its own!  The bike wheel in mine is being used as a simple flywheel that will ultimately drive a generator or alternator. I believe I will be able to show honest and sustainable overunity when it is completed. Thanks for subscribing!

Regards,
Charlie

LarryC

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #608 on: April 14, 2009, 12:24:55 AM »
Just to help some to understand the potential of the centrifugal sling force involved, please look at http://www.overunity.com/index.php?topic=2326.msg153063#msg153063.

It shows a centrifugal sling capture testbed and performance data based on Bob Kostoff design. Since there are two connected weights, the forces would be less than in Abeling design, because each weight is being counterbalanced by the centrifugal pull force of the other based on distance from the center.

Abeling's design has the advantage of multiple weights slinging outward in the same vertical plane. It may not be as efficient at the capture of the CF sling force due to Abeling's use of a directional change to impact the bottom right of the hockeystick in the rotational direction to increase the acceleration. But the multiple weights should give it the advantage. Abeling's design is also much simpler than Bob's pneumatics, cam, and lever approach.


Regards, Larry

 

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #609 on: April 14, 2009, 12:25:24 AM »
@Cherryman,

Can you scale down the rotor to, say, 1m diameter? Now it's huge -- 80m and that interferes with the concept. (see attached)

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #610 on: April 14, 2009, 12:40:02 AM »
Here is a smaller version, you well have to redo the constraints.


LarryC

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #611 on: April 14, 2009, 01:34:09 AM »
Just to help some to understand the potential of the centrifugal sling force involved, please look at http://www.overunity.com/index.php?topic=2326.msg153063#msg153063.

It shows a centrifugal sling capture testbed and performance data based on Bob Kostoff design. Since there are two connected weights, the forces would be less than in Abeling design, because each weight is being counterbalanced by the centrifugal pull force of the other based on distance from the center.

Abeling's design has the advantage of multiple weights slinging outward in the same vertical plane. It may not be as efficient at the capture of the CF sling force due to Abeling's use of a directional change to impact the bottom right of the hockeystick in the rotational direction to increase the acceleration. But the multiple weights should give it the advantage. Abeling's design is also much simpler than Bob's pneumatics, cam, and lever approach.

Just wondering, can any of you WM2D programmers recreate the results of a actual CF sling capture physical testbed result? If any specification is missing, I would be glad to respond.

It would be interesting to know if WM2D can predict CF sling capture force.

Regards, Larry

 

noonespecial

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #612 on: April 14, 2009, 01:40:19 AM »
Just wondering, can any of you WM2D programmers recreate the results of a actual CF sling capture physical testbed result? If any specification is missing, I would be glad to respond.

It would be interesting to know if WM2D can handle CF sling capture.

Regards, Larry

Hi Larry,

I think your first challenge is to convince anyone here that there is any centrifugal force related to this design. At least that's been my experience :).

Regards,
Charlie

AB Hammer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #613 on: April 14, 2009, 02:23:37 AM »
Just wondering, can any of you WM2D programmers recreate the results of a actual CF sling capture physical testbed result? If any specification is missing, I would be glad to respond.

It would be interesting to know if WM2D can predict CF sling capture force.

Regards, Larry

 

Greetings Larry

 Over on Bessler Wheel there are some very good WM2D users, and it seems like many working wheels in WM2D, but not in real life. Most of them use it to work out ideas, not as proof.

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #614 on: April 14, 2009, 02:29:49 AM »
@AB Hammer,

Quote
and it seems like many working wheels in WM2D

Can you give us an example of a working gravity wheel in WM2D?