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Author Topic: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant  (Read 830590 times)

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #555 on: April 13, 2009, 06:56:51 AM »
Found it. The device is called the Ventomobil

Project: Ventomobil
"Use the wind to drive against the wind", that's the formula of the InVentus Team. The young design engineers are two of the first researchers developing a mechanically powered wind racer for the Aeolus Race in Den Helder - and we support them in turning their vision into reality.


And there's heaps of YouTube videos illustrating it.
Example
http://www.youtube.com/watch?v=LGxnAWVGcNA

Interestingly enough a lot of them seem to be in the Netherlands. Maybe Sjack Abeling has one, eh!

So the fast rotating flywheels are sailing up the gravitational wind and just as the Ventomobil gets its traction from friction with the ground, the flywheels get it from their axles gripping on the toothed track.

It reminds one of that toy one played with as a kid. A cotton bobbin with a thread wound round the small inner diameter. Pull on it and instead of the reel moving towards you, counter intuitively it moves away.

fletcher

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #556 on: April 13, 2009, 07:48:38 AM »
AquariuZ .. try zeroing out the velocities of all the components in the WM egg sims [>properties] - it seems that you might be carrying forward residual velocities [particularly of the roller balls] giving the wheel assembly momentum when it shouldn't have any from a standing start which could be the source of the torque you are finding - just a suggestion !

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #557 on: April 13, 2009, 08:07:32 AM »
Found it. The device is called the Ventomobil

Project: Ventomobil
"Use the wind to drive against the wind", that's the formula of the InVentus Team. The young design engineers are two of the first researchers developing a mechanically powered wind racer for the Aeolus Race in Den Helder - and we support them in turning their vision into reality.


And there's heaps of YouTube videos illustrating it.
Example
http://www.youtube.com/watch?v=LGxnAWVGcNA

Interestingly enough a lot of them seem to be in the Netherlands. Maybe Sjack Abeling has one, eh!

So the fast rotating flywheels are sailing up the gravitational wind and just as the Ventomobil gets its traction from friction with the ground, the flywheels get it from their axles gripping on the toothed track.

It reminds one of that toy one played with as a kid. A cotton bobbin with a thread wound round the small inner diameter. Pull on it and instead of the reel moving towards you, counter intuitively it moves away.

It seems to me that the mechanical advantage between the flywheel weight and the flywheel axle is an essential feature of the Abeling Gravity Wheel. Any mathematical analysis or simulation will have to build that mechanical advantage in.

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #558 on: April 13, 2009, 08:19:42 AM »
@All,

Does anyone know how to fix the left barrier in @Cherryman's EF2000.wm2d? Seems it's been imported from a dxf file and there are crossing lines at some corners which prevents it to be considered by the program as a polygon which can experience collisions. Is there a way to fix this within WM2D or it has to be done first in AutoCAD?

OK, this can be fixed by using the polygon tool. Move the left block somewhere away from the main construction and start clicking with the polygon tool around the existing contour until you end where you began. In the process you'll see the cursor changing into an X if it's hovering properly over the contour. Of course, special care should be taken to run over the curved part. Once the loop is closed (no pun intended) the polygon appears in color and now the program treats it as a colliding object. Move it back to its proper place on the main drawing and you're done.
« Last Edit: April 13, 2009, 09:09:56 AM by Omnibus »

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #559 on: April 13, 2009, 09:56:04 AM »
The rim or the flywheel weight is acting as a vertical axis Ventomobil not the more common horizontal axis  propeller type Ventomobil.    I've seen a video of a vertical axis Ventomobil   in action but I can't find it again. Still, I'm sure members get the idea and realise that if a horizontal axis Ventomobil can drive into the wind, so can a vertical axis Ventomobil.

Of course, because the gravitational wind is blowing vertically downwards a Vertical axis Ventomobil translates into a horizontal axis Gravimobil. ;D

By combining the acceleration due to the gravitational wind downwards on one side and the gravitational wind upwards on the side where the rim acceleration >> gravitational acceleration so that the rim is creating its own negative gravitational wind, it should be possible to calculate the resultant acceleration vector and hence the driving torque on the flywheel. Presumably someone has done these calculations for the Ventomobils.

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #560 on: April 13, 2009, 10:02:12 AM »
I Fixed the file


Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #561 on: April 13, 2009, 10:16:05 AM »
I Fixed the file



Thanks. Seems perfectly balanced, though.

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #562 on: April 13, 2009, 10:43:57 AM »
If a vertical axis Ventomobil can sail directly into the wind than it can go round a circular track and generate continuous rotary energy. Going downwind or across the wind is no problem. The trick is knowing how to drive into the wind - and that is the trick that Sjack has discovered with his Abeling Gravimobil.

Whose going to be the first to recognise this is indeed the solution?  8)

And who's going to be the first to call me a raving lunatic?  :o

Unfortunately we don't seem to have Nova, BigOil and Joshs on the forum so I've had to copy my posts to the Steorn Forum to get my fix of insults. ;D

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #563 on: April 13, 2009, 10:47:45 AM »
If a vertical axis Ventomobil can sail directly into the wind than it can go round a circular track and generate continuous rotary energy. Going downwind or across the wind is no problem. The trick is knowing how to drive into the wind - and that is the trick that Sjack has discovered with his Abeling Gravimobil.

Whose going to be the first to recognise this is indeed the solution?  8)

And who's going to be the first to call me a raving lunatic?  :o

Unfortunately we don't seem to have Nova, BigOil and Joshs on the forum so I've had to copy my posts to the Steorn Forum to get my fix of insults. ;D

Hahah i like the theory, good luck with getting beat up  ;D

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #564 on: April 13, 2009, 10:50:06 AM »
@Cherryman,

We never fixed your KAD9 without motor. I'm zeroing out all initial velocities but when running it it restores them for some reason and turns the rotor counterclockwise. {see attached}

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #565 on: April 13, 2009, 11:06:40 AM »
Fixed that


Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #566 on: April 13, 2009, 11:09:15 AM »
Zeroing out the velocities of the disc which has the profiled polygon attached to seems to fix the problem of counterclockwise rotation and restoring of the non zero velocities upon reset.

Thanks. Postings crossed

Cherryman

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #567 on: April 13, 2009, 11:14:33 AM »
Zeroing out the velocities of the disc which has the profiled polygon attached to seems to fix the problem of counterclockwise rotation and restoring of the non zero velocities upon reset.

I'm new to this WM2D programm..  Indeed sometimes objects seem to have volicity at the start, although i reset them..  Where can i fixe that?

Grimer

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #568 on: April 13, 2009, 11:19:30 AM »
Hahah i like the theory, good luck with getting beat up  ;D

Thank you Cherryman.   :-*

If you attempt the analysis don't worry if accelerations point in the wrong direction. Different hierarchies interact at near right angles. I say near cos if they acted at exact right angles like one was taught then they wouldn't interact at all.

So it's a case of never mind the width, feel the quality.  8)

Omnibus

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Re: Sjack Abeling Gravity Wheel and the Worlds first Weight Power Plant
« Reply #569 on: April 13, 2009, 11:21:01 AM »
I'm new to this WM2D programm..  Indeed sometimes objects seem to have volicity at the start, although i reset them..  Where can i fixe that?

Like I said, if you zero out the velocities of both the disc and the profiled polygon affixed to the disc the problem seems solved -- after reset these velocities are zero.