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Author Topic: Your going to call me a lier when you see this!  (Read 8597 times)

isodecryptor

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ramset

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Re: Your going to call me a lier when you see this!
« Reply #1 on: July 03, 2014, 02:36:14 PM »
Perhaps you've made me smile!!, a grateful smile.......
And the funny thing is I was just pondering a similar possibility that was proposed to me recently
by a new acquaintance.


some testing is in order!


thx
Chet

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #2 on: July 03, 2014, 02:46:31 PM »
Thanks for the reply! I have been working on this concept for two years! hard to prove and find.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #3 on: July 03, 2014, 02:49:09 PM »
I have done some testing. The movable ball finds perfect symmetry for cscx asymptotic behaviors.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #4 on: July 03, 2014, 03:12:54 PM »
I'm going to share the physion scene because I"m a nice guy and like to share ideas.



Physion scene

http://www.mediafire.com/download/38y4r0d4b3fdqxu/template5.scene
 

Enoch

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Re: Your going to call me a lier when you see this!
« Reply #5 on: July 03, 2014, 04:15:55 PM »
You are a nice guy and you aren't a liar.
The behaviour of the rope element in phision is flawed.
Download the attachement, rename the extension from .txt to .scene, let it run and see.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #6 on: July 03, 2014, 04:52:14 PM »
Thanks. I appreciate your input. I only viewed similar results with other physical test in smaller magnitudes. I appreciate your input and it is always welcome.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #7 on: July 03, 2014, 04:53:45 PM »
And since we are discussing physion, there are many things flawed with it. If we would like to start debugging it that would be awesome. It looks like the developer abandoned it a while ago.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #8 on: July 03, 2014, 04:55:22 PM »
I am also a little weary about running scripts from uknown sources. All apologies.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #9 on: July 03, 2014, 04:56:12 PM »
If you could send the link to its original location that would help alot.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #10 on: July 03, 2014, 04:59:02 PM »
I am also welcoming you to my other thread to help me debunk my theory. It has a few small errors here or there but the point remains the same. Gravity seems to yield unequal results.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #11 on: July 03, 2014, 05:03:49 PM »
Instead of modifying my scene, can you just tell me the script that you used? Might be a better approach.

Enoch

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Re: Your going to call me a lier when you see this!
« Reply #12 on: July 03, 2014, 05:23:47 PM »
Create a new scene.
Select the rope tool.
Set width to 0,2 or minus , set Attach point to 'both'.
Draw am horizontal rope.
Put one or plus balls above it.
Press play button.
Very simple to replicate.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #13 on: July 03, 2014, 05:47:12 PM »
Well, call it what you will. I physically observed a huge difference in weight moving with my own physical experiments etc. I have seen this affect with horribly thrown together fishing pole parts and wires.

isodecryptor

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Re: Your going to call me a lier when you see this!
« Reply #14 on: July 03, 2014, 05:55:40 PM »
Please  view my work on my other thread, gravity yields unequal results before you generalize this scene. I have alot of mathematical concepts on there etc.